I have a couple different update to get out to you this week, and those will be coming over the next few days, but first and foremost we want to let you all know about a change by LL to all TPVs (Kokua, Imprudence, Phoenix, Firestorm, Etc) that will affect us all. As stated by [...]
Tag Archive for 'Kokua'
Work continues on the new Kokua viewer. We’re moving forward using the v3.2 Linden viewer as a base, we feel this version of the viewer is stable enough and has solved enough of the UI problems from v2 that our users will be happy with it. It’s also what many of you recommended in previous [...]
This last weekend we had our all hands meeting where we discussed the fate and direction of the project going forward. I’m pleased to say that the meeting was well attended not only by team members but the public as well. A few of us even met for the first time as not everyone is [...]
Here at Imprudence we’ve been juggling several issues, trying to develop two different clients at the same time (Imprudence and Kokua) for three different platforms in 32bit and 64bit flavors. not to mention supporting not only the Second Life grid but all the various OpenSim grids as best we can. We think we’ve made some [...]
It’s Thanksgiving this week in the United States, and while not all of the team is based in the US a number of us are. And while we’re with our friends and loved one’s this holiday, we wanted to wish everyone the best this week, whether you celebrate Thanksgiving or not. As an update; work [...]