Archive for the 'Kokua' Category

Alex Ivy Releases Updated installers and path forward 5

LindenLab published a fix for Advanced Lighting Model and materials (macOS) last Friday. That fix caused issues for the Windows build which LL fixed earlier today.

New installers for macOS and windows are available from the Kokua viewer file download on SourceForge.

https://sourceforge.net/projects/kokua.team-purple.p/files/Kokua-SL/Macintosh64bit/Kokua_Test_RLV_5_1_0_42263_x86_64.dmg/download

https://sourceforge.net/projects/kokua.team-purple.p/files/Kokua-SL/Macintosh64bit/Kokua_Test_NORLV_5_1_0_42262_x86_64.dmg/download

https://sourceforge.net/projects/kokua.team-purple.p/files/Kokua-SL/Windows64Bit/Kokua_Test_Alex_Ivy_RLV_5_1_0_42263_x86_64_Setup.exe/download

https://sourceforge.net/projects/kokua.team-purple.p/files/Kokua-SL/Windows64Bit/Kokua_Test_Alex_Ivy_NORLV_5_1_0_42262_x86_64_Setup.exe/download

Alex Ivy Releases Updated macOS installers and Path forward 4

The problem with Advanced Lighting Model not being active is an accepted jira at BUG-41395.

The problem of leaving an extra app icon on the dock is fixed temporarily. The problem was the SL_Launcher running at viewer start and exiting to the viewer without removing the icon.

We have taken the front end code for SL_Launcher and removed it. It is just 2 lines of code that can be put back after LL makes the launcher behave better and TPV’s have the ability to complete automated viewer version updates.

Here are some updated installers:

Kokua with RLV; https://sourceforge.net/projects/kokua.team-purple.p/files/Kokua-SL/Macintosh64bit/Kokua_Test_RLV_5_1_0_42219_x86_64.dmg/download

Kokua without RLV; https://sourceforge.net/projects/kokua.team-purple.p/files/Kokua-SL/Macintosh64bit/Kokua_Test_NORLV_5_1_0_42218_x86_64.dmg/download

Hope it goes well.

Nicky

Alex Ivy Releases and Path forward 3

Status Update

There are updated test viewers available on the SourceForge Kokua project site.

For those unfamiliar, LindenLab has Project Alex Ivy in progress. Alex Ivy updated Windows and MacIntosh SecondLife viewers to 64 bit and for Windows kept a 32 bit viewer.

SecondLife Alex Ivy has progressed from white-board to Project Viewer and now is a Release Candiate viewer.

Additional details about this viewer can be found in the Alex Ivy Release Notes at:
http://wiki.secondlife.com/wiki/Release_Notes/Second_Life_Release/5.1.0.507412

Kokua developed and provided a Linux 64 bit viewer, but never developed Windows and Mac 64 bit as we preferred
to wait until LindenLab developed upstream. We now have Windows and Mac 64 bit Alex Ivy viewers available for testing and feedback.
For RLV capable–
Mac64:
https://sourceforge.net/projects/kokua.team-purple.p/files/Kokua-SL/Macintosh64bit/Kokua_Test_5_1_0_42217_x86_64.dmg/download

Windows64:
https://sourceforge.net/projects/kokua.team-purple.p/files/Kokua-SL/Windows64Bit/Kokua_Test_Alex_Ivy_RLV_5_1_0_42217_x86_64_Setup.exe/download

For no RLV–
Mac64:https://sourceforge.net/projects/kokua.team-purple.p/files/Kokua-SL/Macintosh64bit/Kokua_Test_5_1_0_42216_x86_64.dmg/download

Windows64:
https://sourceforge.net/projects/kokua.team-purple.p/files/Kokua-SL/Windows64Bit/Kokua_Test_Alex_Ivy_NORLV_5_1_0_42216_x86_64_Setup.exe/download

These viewers should contain functionally at par with current SL default viewers. We recommend testers focus on, but not be limited to, notifications and taking and processing snapshots as those areas caused the most problems during the recent merge.

We have also merged all other Kokua viewers to SL Default. Downloads for these can be found on SourceForge at:
https://sourceforge.net/projects/kokua.team-purple.p/files/Kokua-SL/

Kokua Linux viewers do not yet have the Alex Ivy code base.

Enjoy.

Nicky

Path forward 2

Kokua for the Mac with 64 bit, based on LL Project Alex Ivy, is ready to test. I only tested the ability to login and saw that I was dressed and then teleported to a couple location on aditi (beta grid). Teleports did seem faster.

As with any new viewer we (Kokua Project) suggest a first login to aditi and once satisfied then login to the Main Grid (agni).

Thanks to onefang a Kokua Project Member for providing the better part of a week computer time for these MacOS builds.

SL code is not able to process multiple word channel identification so RLV and NORLV are not in the file name.

The NORLV version is at: https://sourceforge.net/projects/kokua.team-purple.p/files/Kokua-SL/Macintosh64bit/Kokua_Test_5_1_0_42072_x86_64.dmg/download

The RLV version is at: https://sourceforge.net/projects/kokua.team-purple.p/files/Kokua-SL/Macintosh64bit/Kokua_Test_5_1_0_42083_x86_64.dmg/download

General comments such as “It’s Great” or “It Sucks” are welcome as blog comments, however, problems need to be reported on our Ticket system at: https://sourceforge.net/p/team-purple/kokua/tickets

Speaking of Tickets, there are several open tickets that need someone to volunteer to fix.

Path forward

This is a copy of what a sent earlier to the kokua-dev mailing list and the Kokua group on SecondLife.

Hello all,

This coming October I will turn 75 years old. I intend to have minimal (consulting only) involvement with Kokua after that. Hopefully, someone will take over the project or it will fade away.

Between now and then I intend to cut some routine building and updating. The first cut will be the RLV build of Kokua opensim followed by RLV build of Kokua SecondLife then NoRLV build of Kokua Opensim.

That will leave The NoRLV build of Kokua SecondLife version.

I want to thank all who have contributed to Kokua including other third party viewer project developers and those that work for Linden Lab.

I will try to complete the Alex Ivy integration. Kokua Project Alex Ivy Windows versions can be
built and tested now.

Test down loads can be found at
https://sourceforge.net/projects/kokua.team-purple.p/files/Kokua-Projects/
The source code for secondlife resides at:
https://bitbucket.org/kokua/kokua-sl-64
The source code opensim which is at start state with the last commit 5 months ago resides at:
https://bitbucket.org/kokua/kokua-os-64

Kokua 5.0.6 Released

Kokua-5.0.6.41208 SecondLife Viewer is released.

This brings Kokua to parity with SecondLife-5.0.5 and to RLV-2.9.21.3 and has additional code from Asset-http candidate release.

Please refer to Release Notes for more detail about fixes and additions in this release.

For a complete list of changes please see the change log.

Click takes you to the Downloads wiki.

Kokua 5.0.0 Released

Kokua-5.0.0.40327 SecondLife Viewer is released.

This brings Kokua to parity with SecondLife-5.0.0 and to RLV-2.9.21.

Thanks to Oz and Nat Linden for help in resolving a macOS compiling issue documented at BUG-40913.

Please refer to Release Notes for more detail about fixes and additions in this release.

For a complete list of changes please see the change log.

Click takes you to the Downloads wiki.

Kokua-4.1.2.40000 SecondLife Viewer Release

Kokua-4.1.2.40000 SecondLife Viewer is released.

This brings Kokua to parity with SecondLife-4.1.2 and to RLV-2.9.20.2.

Please refer to Release Notes for more detail about fixes and additions in this release.

For a complete list of changes please see the change log.

Click takes you to the Downloads wiki.

Pull back of preliminary release KokuaSL-4.1.2.39990

Over the past few days a preliminary KokuaSL-4.1.2.39990 release was placed in SourceForge and Bitbucket download areas. Chorazin Allen found some issues with KokuaSL-4.1.2.39990 and I have since removed the downloads. Approximately 50 users downloaded the viewers and should revert back to KokuaSL-4.1.1.39717.

Kokua SecondLife Viewer Released

Kokua-4.1.1 represents a change in direction from a viewer that served SecondLife and most OpenSim grids to one directed to SecondLife users. Released a few days ago was a viewer for OpenSim users.

Many thanks to users that installed test versions and opened tickets or commented on this blog.

Plans are to refine OpenSim and SecondLife viewers for each targeted audience. This will include removal of all conditional code that facilitated the switch between SecondLife to OpenSim grids. These changes, for the most part, will not be seen by users as we plan phased implementation into test viewers.

This brings Kokua to parity with SecondLife-4.1.1 and to RLV-2.9.20.1.

Please refer to Release Notes for more detail about fixes and additions in this release.

For a complete list of changes please see the change log.

Click takes you to the Downloads wiki.