Archive for the 'Kokua' Category

Kokua-3.7.4 is released

Highlights
- Code base to Second Life (SL) Viewer 3.7.2 (HTTP Improvements cohort), 3.7.3 (Maintenance Release cohort) and 3.7.4 (Streaming Audio Improvements cohort).
- SL Release 3.7.2 notes.
- SL Release 3.7.3 notes.
- SL Release 3.7.4 notes.
Kokua Team Contributions
- RLVa and Inventory-Attachment edit features from Kitty Barnett have been merged into Kokua. The RLVa API is defaulted to off and can be placed on under the Advanced menu entry RestrainedLove API by checking to on and re logging. This feature needs tested. Please file issues as they are found. I have never used RLVa so, please make detailed issue reports. Inventory-Attachment edit is one of the best viewer add on features I have come across. The use case is you have a small attachment that is embedded in your avatar or you accidentally dropped it instead of detaching it. Find the item in inventory and right click edit. The edit arrows will locate the object and you can move it as desired.
- Advanced Build Constraints menu entry is removed and the debug entry is defaulted on. The aurora sim code interfered with Build Tools Object position value entries when Advanced Build Constrains was not selected. Many of the limit overrides are set from server awareness with aurora code in play and the Advanced Build Constrains code was duplicating and conflicting.
- Fixed legacy search on Opensim grids where a not found search would stay ‘Searching’ and never advance to ‘Not Found’.
- Work in progress fix for full screen mode on mac.
- From Firestorm — Restore items to last position, Shape import, and Maximum Frames per Second (MaxFPS) debug setting. MaxFPS set to 60 will likely degrad Refresh scene as that feature relies on FPS to spike for a few seconds when activated. A trade off is to set MaxFPS to minus 1.0 (off) if refreshing the scene is more important than a limited FPS. MaxFPS set to 60 allows less viewer – server traffic and keeps graphics card from processing excessively. Human eyesight cannot detect any difference in the scene with rates above 60 FPS.
- Crash logging is on but, reports are not being sent. This will allow more detailed crash reports that users may attach to issue tracker reports.
- Defaults: Draw Distance Range 0 to 1024 meters for all slider locations. Object Mesh Detail maximum from 4 to 8. Limit select distance is off. Disable camera constraints is on. Left toolbar panel is set to align buttons at the bottom.
- A complete record of changes is here.
Please follow this link to obtain downloads.

Black screen at start — fix

There is a fix to correct this intermittent crash that mostly affected Linux 64 bit users and to a lesser degree Mac and Windows users. The symptom was a black screen that required killing the program from the operating system.

The fixed version, 31948, is in nightly builds so please review best practices for testing.

Nightly build downloads are here.

Or, directly from the platform links listed below.

Mac

Linux 32 bit

Linux 64 bit

Windows

Kokua Test 3.7.2.31849 / Linux

A reported Linux viewer issue that stream titles were spamming local chat and notifications is resolved in this test version.

This fix was applied during development for the next release and includes from Catznip / Kitty Barnett’s features RLVa and Edit items from Inventory features. These features have not been thoroughly tested in Kokua and users are encouraged to review Kokua’s Best Practices for Testing wiki before using.

Kokua-3.7.1 is released.

:improck:

Highlights

- Code base to Second Life (SL) Viewer 3.6.13 (Packaging cohort), 3.7.0 (Fitted Mesh plus sundry fixes cohort) and 3.7.1 (1317Hotfix cohort).

- SL Release 3.6.13 notes

- SL Release 3.7.0 notes.

- SL Release 3.7.1 notes.

Kokua Team Contributions

- The default for the draw distance slider on the status bar is now off. New users were confusing it with the master volume slider. The draw distance slider can be set to be on with the debug variable “showdDSlider”.

- Added under Advanced and Commands is a Refresh scene selection. Operationally, it deselects Preferences->Graphics->Advanced->Basic shaders and once deselected the frame rate will increase dramatically due to decreased rendering load and quickly pull in the basics of a scene, next, an information message is printed to the log to give a little more time with out shaders, then, Basic shaders are returned to enabled which dresses the scene. This can be tested by manually following the steps above. This helps to mitigate the missing prims issue. I had some experience using this at a recent third party viewer developers meeting. When I arrived the other participant avatars were sitting in air and the hippo theater was missing. I used Refresh Scene and all missing primitives and parts thereof rezzed quickly.

- Windows version is now playing streaming music with the FMOD Ex library. This being used under the non commercial license from FMOD.

- Long overdue and ported from Firestorm is avatar name on the title bar. (Presently for windows only)

- Opensim variable sized regions and aurora sim regions are now supported. Kokua needs testers willing to document and submit issue reports concerning all aspects of its use in large regions.

- Macintosh viewer is now release. Moving to release was made possible by several mac users who tested and provided feedback.

- Several old issues concerning the user interface have been resolved. Thanks to the contributions from David Rowe.

- A complete record of changes is here.

Please follow this link to obtain downloads.

Kokua Mac test viewer available

Several hours ago the first Mac build completed and I logged on to Second Life beta grid, aditi. Rebranding from Second Life to Kokua is needed. If there are Mac users that would like to help in this area please respond and I’ll help set up a build environment on your system. I would like Mac users to test and provide look and feel opinions as comments to this post. If there are bugs please report them to our issue tracker.

Thanks to McCabe Maxstead for sound (openal) make work tweaks and Cinder Roxley of Firestorm Project for make it build patches.

A special thanks to onefang, our primary Imprudence developer, who recently purchased a mini-mac and provided his system as a way for Kokua to be built.

Test viewers including mac are included in Kokua’s Nightly directory.

The mac download link is here This link will not remain current so please use the link to the Nightly directory to stay current.

Kokua-3-6.12 is released.

Highlights

- Code base to Second Life (SL) Viewer 3.6.11 (GPU Table cohort) and 3.6.12 (Name Updater cohort) These changes do not affect viewer functionally.

- At viewer start there will be a notice and link to check graphics drive availability. Please use due caution in updating these drivers as updated drivers have resulted in system breakages in the past. The notice is a recommendation to check for updated drivers not a requirement to update.

- SL Release 3.6.11 notes.

- SL Release 3.6.12 notes.

Kokua Team Contributions

- Significant UI enhancements by Jessica Wabbit.

- Great Britain english option provided by Jessica.

- Removed packaged pcre libraries from linux 64 bit builds as they caused web kit to not load on newer Debian based distributions.

- A complete record of changes is here.

Please follow this link to obtain downloads.

Corrected Kokua linux 64 bit media plugin webkit failed to load at viewer start.

On newer Debian derived distributions in the class of Debian testing (aka Jessie) there have been complaints of web kit plugin failure to load at viewer start and also no voice and no audio streams. This has also affected Ubuntu 13.xx distributions. Some time back there were issues with libpcre.so not being found at viewer start. Users where applying symbolic links from the viewer’s lib64 directory to the system pcre. At that time Kokua started packaging the build system pcre with the viewer to save on user hassle of finding the system pcre and applying symbolic links. This no longer works correctly as modern distributions have updated. A test viewer is available that removes the four libpcre* libraries / links from packaging with the viewer. This has been tested and works correctly on Debian Jessie and Ubuntu 13.10. This may affect non-Debian distributions and a return to applying a symbolic link to libpcre.so may be needed.

The test viewer may be downloaded from Kokua viewer nightly folder on sourceforge.

Kokua-3.6.10 is released

Highlights

- Code base to Second Life (SL) Viewer 3.6.10 (Maintenance cohort) and 3.6.9 (Snowstorm and social (youtube access)cohorts).

- SL Release 3.6.10 notes.

- SL Release 3.6.9 notes.

Kokua Team Contributions

- Significant rewrite to area search with context menu active, however, Return and Pay entries are a work in progress and remain grey for now.

- A link to grid support groups, if in settings file, has been added inside the About Kokua

- A complete record of changes is here.

Please follow this link to obtain downloads.

Server Side Appearance (SSA) — Phase II testing

At the last Linden Lab (LL) Third Part Viewer (TPV) meeting, LL recommended that TPV projects merge updated SSA code in anticipation of planned pile on testing of the updated inventory code known as AIS V3. AIS V3 is a new inventory Application Programming Interface (api) developed to correct inventory handling issues discovered during tests and roll out of SSA. Also, LL recently removed client baking code and that code is dead from LL’s point of view.

Kokua is also used as an OpenSim (OS) viewer and lack of client baking would disable the viewer for many of our users.

Kokua has built test viewers for Windows and Linux 64 bit platforms that can be used for the upcoming LL pile on test and have the client baking code restored for use on OpenSim grids.

There are four regions on aditi beta grid that have server code with AIS V3 activated. Regions sunshinesls, sunshinesls1, sunshinetest, sunshinetest1 are the AIS V3 test regions.

The code repository and issue tracker are on Bitbucket. Please read repository issues for updates on problems and known limitations.

The downloads are on Sourceforge.

This test viewer affects your inventory. Please review our best practices before testing.

Tests by primarily SL users should be on aditi and be focused on inventory transactions including changing avatar body parts and body part parameters for example eye color.

Tests by primarily OS users should be similar and include looking for any changed behavior from the latest release viewer.

If any Kokua user wants to take part in LL’s pile on tests please let me know via email.

Kokua-3.6.8 is released

Highlights

- Code base to Second Life (SL) Viewer 3.6.8 (ati beta driver crash fix) and 3.6.7 (Maintenance cohort).

Kokua Team Contributions

- Legacy search with shortcut Ctrl-Alt-F and with menu selections under World and Commands main menu entries.

- Area search with shortcut Alt-A is added but, it is at the very first stage and does not have context menus or filters.

- Many UI enhancements are included.

- A complete list of changes and developer credits is here.

Please follow this link to obtain downloads.