Archive for the 'Kokua' Category

Kokua 5.0.6 Released

Kokua-5.0.6.41208 SecondLife Viewer is released.

This brings Kokua to parity with SecondLife-5.0.5 and to RLV-2.9.21.3 and has additional code from Asset-http candidate release.

Please refer to Release Notes for more detail about fixes and additions in this release.

For a complete list of changes please see the change log.

Click takes you to the Downloads wiki.

Kokua 5.0.0 Released

Kokua-5.0.0.40327 SecondLife Viewer is released.

This brings Kokua to parity with SecondLife-5.0.0 and to RLV-2.9.21.

Thanks to Oz and Nat Linden for help in resolving a macOS compiling issue documented at BUG-40913.

Please refer to Release Notes for more detail about fixes and additions in this release.

For a complete list of changes please see the change log.

Click takes you to the Downloads wiki.

Kokua-4.1.2.40000 SecondLife Viewer Release

Kokua-4.1.2.40000 SecondLife Viewer is released.

This brings Kokua to parity with SecondLife-4.1.2 and to RLV-2.9.20.2.

Please refer to Release Notes for more detail about fixes and additions in this release.

For a complete list of changes please see the change log.

Click takes you to the Downloads wiki.

Pull back of preliminary release KokuaSL-4.1.2.39990

Over the past few days a preliminary KokuaSL-4.1.2.39990 release was placed in SourceForge and Bitbucket download areas. Chorazin Allen found some issues with KokuaSL-4.1.2.39990 and I have since removed the downloads. Approximately 50 users downloaded the viewers and should revert back to KokuaSL-4.1.1.39717.

Kokua SecondLife Viewer Released

Kokua-4.1.1 represents a change in direction from a viewer that served SecondLife and most OpenSim grids to one directed to SecondLife users. Released a few days ago was a viewer for OpenSim users.

Many thanks to users that installed test versions and opened tickets or commented on this blog.

Plans are to refine OpenSim and SecondLife viewers for each targeted audience. This will include removal of all conditional code that facilitated the switch between SecondLife to OpenSim grids. These changes, for the most part, will not be seen by users as we plan phased implementation into test viewers.

This brings Kokua to parity with SecondLife-4.1.1 and to RLV-2.9.20.1.

Please refer to Release Notes for more detail about fixes and additions in this release.

For a complete list of changes please see the change log.

Click takes you to the Downloads wiki.

Kokua OpenSim Viewer Released

KokuaOS-4.1.0.38653 is an initial release. Gavin Hird (macOS) is the lead developer for KokuaOS. This viewer is for OpenSim grids and is branched off at Kokua version 4.0.2. The default grid is set to 3rd Rock Grid as their support for Kokua and Imprudence extends back a number of years with the Hoagie sim contribution. While the ability to logon to SecondLife is present, Jelly Doll support is not, and we expect more wandering away from SecondLife as new features such as Bento Joints, and server infrastructure removal take place.

There are no automatic up dates with KokuaOS. If you want it, download and install on your schedule.

Features:

The Visual Outfit Browser will let you create, pick and manage outfits from a gallery

Media content is handled with the VLC plugin on Windows, while the macOS version still uses QuickTime

Media content on Linux remains with Gstreamer, but can be switched to VLC by editing skins/mime_types_linux.xml

You can upload and play back sounds of up to 60 seconds

The macOS version now use a gamma of 2.2 which improves tonal range of the scene.

You can test and adjust voice microphone and volume without an active session

Almost complete localization of the viewer to German

Added functionality in support of the OpenSim Export function

Please refer to Release Notes for more detail about fixes and additions in this release.

For a complete list of changes please see the change log.

Click takes you to the Downloads wiki.

macOS 10.12 (Sierra)

Our most recent macOS test viewers will run on macOS 10.12 (Sierra). For the SL Viewers that would be version 4.1.1.39869 and newer. For the OS viewers that would be 4.0.2.40582 and newer.
Our macOS developer, Gavin Hird, reports that the older versions all experience various performance issues and crashes when run on Sierra.

OS test viewers download link is https://sourceforge.net/projects/kokua.team-purple.p/files/Kokua-OS/.

SL test viewers download link is https://sourceforge.net/projects/kokua.team-purple.p/files/Kokua-SL/.

Please report any issues using our ticket system at https://sourceforge.net/p/team-purple/kokua/tickets/.

Recent linux 32 and 64 bit test viewers have a viewer start crash.

See Ticket #428.

Status: Working on it.
Update: The test viewers with the crash have been removed from the Downloads page.

Windows 10 OpenGL issue after Anniversary Update (AU)

Ticket #426 has been opened for Kokua users
to report instances of severe performance issues after installing KB3176938 (Windows Version 1607 Build 14393.105).

Inara Pey has a blog about this at https://modemworld.me/2016/09/06/windows-10-opengl-issue-affecting-some-second-life-users/

I have 2 windows machines one laptop and one desktop with AU and the update and neither have experienced this issue.

Linux update from Third Party Viewer meeting 15 July 2016

Pantera P√≥lnocy(sp) uploads youtube recordings of all Third Party Viewer (TPV) meetings. This is a great service to those of us that are working or just don’t like meetings. Linked is the 15 July 2016 meeting.

Discussed at the meeting was the lack of voice support for Linux and that no additional support from the vendor, Vivox, Inc. would be forthcoming.

Discussed also was that some TPV projects, Kokua included, had backed out the changes that broke voice on Linux. Drakeo provided the code that allowed Kokua to reinstate voice on Linux. Our implementation of Drakeo’s changes were to use separate source code files and compile voice at the end of the compile process during platform specific code compile. To maintain compatibility Windows and Mac code for voice were also moved to platform specific compile.

Oz Linden mentioned that security concerns led LL to the latest changes by Vivox that broke Linux. Reading between lines it appears that the security holes are, or have been, exploited in world by greifers. Oz recommends that the older versions of SLVoice not be used on any platform, including Linux, and that there are a series of changes planned,if not adopted, will break voice on all platforms.

Suggested was for Linux to run the Windows SLVoice.exe instance under Wine.

I have never run Wine so, I request a Linux user volunteer to wright a README file outlining procedures to use a Wine instance of Windows SLVoice.exe and have it operate correctly from Linux.