Archive for the 'Discussions' Category

Mac User Survey

Greetings, Mac users! We’ve created a short survey to help us find out what sort of Macs you are using to run Imprudence, or would use to run Imprudence if it was compatible.

This information will give us an idea of how many people still use PowerPC Macs, how many people would benefit from a 64-bit version, and how many people would be affected if we updated to frameworks only available in 10.5+.

If you use a Mac, please take a moment to fill out the survey. Thanks! :)

All responses are anonymous and confidential. Please respond only once per person.

Which version(s) of Mac OS X do you use on a regular basis?
(You can find this information in the Apple menu > About This Mac.)



What processor type(s) do you have in your Mac(s)?
(You can find this information in the Apple menu > About This Mac.)






Imprudence Poll: Double-Click Teleport: on or off by default?

Imprudence 1.2 has a feature borrowed from the Emerald viewer: double-click teleport, i.e. double-clicking somewhere in the 3D view will instantly teleport your avatar to that location. There are also pie menu entries, “Go Here”, which do the same thing as the double-click teleport.

However, some users have commented that the double-click is too easy to accidently trigger, and can interfere with double-clicking on scripted objects. We have added a confirmation dialog to prevent accidental teleports, but that isn’t an ideal solution, because confirmation dialogs can be annoying and disruptive too.

We’ll be adding an option to allow users to choose whether they want the double-click behavior, but we’re still deciding whether it should be enabled or disabled by default. Mostly this depends on whether more people find double-click useful or annoying.

So, here’s a chance to have your say: Should double-click teleport be enabled or disabled by default?

Head to the forums to vote, or leave a comment here on the blog!

Weekly Imprudence Meetup – When?

We’re thinking of having a weekly meetup for developers and other folks interested in Imprudence’s progress. The purpose of the meetups would be to keep in sync with each other, share what we’ve each been working on, discuss roadmaps and future plans, and generally keep the project moving and active. Anyone is welcome to attend, but be aware that it won’t be a “users group” meeting, it will be focused on getting things done.

So, we want to gather input about what days and times would be best to hold the meeting. We’re leaning towards a weekend meetup (Friday, Saturday, or Sunday), and it would be held most likely in SL or OpenSim, or possibly on IRC. If you would be interested in attending the meetup, please contact me with the days and times (including time zone!) you could attend.

You can contact me via:

  • SL instant message: Jacek Antonelli
  • Email: jacek.antonelli on gmail
  • Comment on this blog post.

Orange Island Discussion Transcript Available

If you were unable to attend the discussion yesterday for Orange Island Innovation Week but are interested in what we talked about, you’re in luck! The good folks at Orange Island have posted a transcript of the event for your downloading pleasure!

Inworld Coders Meeting

If you are interested in working on the Imprudence source, we’ll be meeting inworld this Saturday to discuss coding, our viewer roadmap, and converting feature requests into coding tasks.

Imprudence at Orange Island Innovation Week

I’ll be participating in a discussion at Orange Island tomorrow, Tuesday September 30 at noon SLT. I’ll be representing the Imprudence project as one of a panel of participants, including the lovely and talented Rheta Shan, who won the UI design contest a while back. The discussion will be moderated by Dusan Writer, and will cover innovation, UI, lightweight clients, and more! It should be fun times!

In-World Discussion Notes and Transcript

In case you missed or weren’t able to make it to the informal gathering earlier this week, but still wanted to go, Jacek has put the notes and a transcript up on the forums. It was great seeing everyone there. More ideas were discussed, with some interesting feature requests popping up (all included in the notes), and Jacek answered a few questions about the project.

In-World Discussion Sept 16 @ 1PM SLT

We’ll be having a casual discussion in Second Life tomorrow at 1PM, and anyone is welcome to attend. The topic will be ways to improve the SL user interface and usability. Lex Neva has kindly let us use her new plot of land in Hippotropolis for the chat. Thanks, Lex!

  • Topic: User interface, usability, accessibility, etc.
  • When: September 16 at 1PM SLT
  • Where: Hippotropolis (SLURL)

Improving Accessibility

Imagine this scenario: You’re confined to a wheelchair and have very limited use of your arms. You can’t use a physical keyboard, but you can handle a mouse or other pointing device well enough to work with an on-screen keyboard. You use Second Life; you enjoy moving around freely, talking with people, seeing all there is to see.

But one day you accidently press ‘M’ on the on-screen keyboard at the wrong time, and SL switches to mouselook mode. Exiting mouselook is a simple matter for someone fortunate enough to be able to use the keyboard, but for you, it’s impossible. You’re now completely stuck.

Continue reading ‘Improving Accessibility’

Transcript and More Forum Topics

The transcript of Jacek’s talk at Benjamin’s office hours has beeen posted on the wiki. Some choice quotes:

On why we’re doing what we’re doing, and word form Nicholaz:

[15:08] Jacek Antonelli: Linden Lab has, unfortunately, had a tendency to be rather slow and cautious about making changes. Which makes sense, from a business perspective. But I’m interested in pushing the envelope.
[15:09] Jacek Antonelli: Specifically, I want to focus on improving the usability of the viewer. For the most part that’s the UI, but also other issues like stability and the various tools that we use to do stuff
[15:10] Jacek Antonelli: By tools, I mean the things that let us do stuff, from IMing to shopping to building to taking snapshots
[15:11] Kippie Friedkin: Sweet.
[15:11] Charlette Proto: stability would have to be marginal issue at the moment, I don’t remeber a crash of the viewer sine last update
[15:11] Jacek Antonelli: Unfortunately, not everyone is so lucky, Charlette :\
[15:11] Charlette Proto: graphic drivers have become more of a problem that is for sure
[15:12] Jacek Antonelli: I’m quite excited, because last night I received word from Nicholaz Beresford that we can use his stability and memory leak fixes in Imprudence. He even sent me some ones that he hadn’t submitted to JIRA :)

Continue reading ‘Transcript and More Forum Topics’