Archive for the 'Discussions' Category

Kokua-5.0.9 and Kokua-5.1.0 (Alex Ivy) Releases and path forward 7

Kokua-5.0.9 brings Kokua to SL 5.0.7 and 5.0.8 plus a few cherry picked fix changes from 5.0.9 repositories.
Kokua-5.1.0 includes all from Kokua-5.0.9 plus Alex Ivy 5.1.0 through changesset https://bitbucket.org/lindenlab/viewer64/commits/7608919689971da624a2b208616dffb415fd04c1

Included are RLV and NORLV installers. NORLV is an internal work product for merging changes from SL. Users with no interest in RLV may prefer NORLV.

Included are 32 bit installers. Unless there are comments or feedback making a convincing argument; this will be the last publication of 32 bit installers.

Past practice has been to publish Test versions of installers and once enough test time elapsed to move to release versions. Going forward weekly builds will be release versions. Test builds will only be published for a specific test reason.

Kokua-5.1.0 does not use the SLLauncher as it is bypassed for now, but can be made active again once LL has it working.

Refer to Downloads wiki for links to each installer type.

Just as these builds were complete Marine Kelley and LL both pushed updates. These will be included as weekly updates. The best way to be informed about updated installers is to enable notifications from the Kokua viewer project page on SourceForge.

Help wanted: Someone to take over this project.

OpenSim (OS) versions of Kokua and path forward 6

As explained in my Jul 25, 2017 post I planned to reduce my involvement with Kokua starting in October. After today I will no longer be supporting the KokuaOS viewers.

Current test viewers are available on SourceForge:

Linux32Bit:

https://sourceforge.net/projects/kokua.team-purple.p/files/Kokua-OS/Linux32Bit/KokuaOS_Test_NORLV_4_2_2_41773_i686.tar.txz/download

https://sourceforge.net/projects/kokua.team-purple.p/files/Kokua-OS/Linux32Bit/KokuaOS_Test_RLV_4_2_2_41777_i686.tar.txz/download

Linux64Bit:

https://sourceforge.net/projects/kokua.team-purple.p/files/Kokua-OS/Linux64Bit/KokuaOS_Test_NORLV_64_4_2_2_41719_x86_64.tar.txz/download

https://sourceforge.net/projects/kokua.team-purple.p/files/Kokua-OS/Linux64Bit/KokuaOS_Test_RLV_64_4_2_2_41721_x86_64.tar.txz/download

MacIntosh:

https://sourceforge.net/projects/kokua.team-purple.p/files/Kokua-OS/Macintosh/KokuaOS_Test_NORLV_4_2_2_41773_i386.dmg/download

https://sourceforge.net/projects/kokua.team-purple.p/files/Kokua-OS/Macintosh/KokuaOS_Test_RLV_4_2_2_41777_i386.dmg/download

Windows:

https://sourceforge.net/projects/kokua.team-purple.p/files/Kokua-OS/Windows/KokuaOS_Test_NORLV_4_2_2_41773_i686_Setup.exe/download

https://sourceforge.net/projects/kokua.team-purple.p/files/Kokua-OS/Windows/KokuaOS_Test_RLV_4_2_2_41777_i686_Setup.exe/download

Source code:
https://bitbucket.org/kokua/kokua-os

If someone wants to take over I can assist with development / build systems setup.

Thank you to all that have assisted with KokuaOS.

Alex Ivy Releases Updated macOS installers and Path forward 4

The problem with Advanced Lighting Model not being active is an accepted jira at BUG-41395.

The problem of leaving an extra app icon on the dock is fixed temporarily. The problem was the SL_Launcher running at viewer start and exiting to the viewer without removing the icon.

We have taken the front end code for SL_Launcher and removed it. It is just 2 lines of code that can be put back after LL makes the launcher behave better and TPV’s have the ability to complete automated viewer version updates.

Here are some updated installers:

Kokua with RLV; https://sourceforge.net/projects/kokua.team-purple.p/files/Kokua-SL/Macintosh64bit/Kokua_Test_RLV_5_1_0_42219_x86_64.dmg/download

Kokua without RLV; https://sourceforge.net/projects/kokua.team-purple.p/files/Kokua-SL/Macintosh64bit/Kokua_Test_NORLV_5_1_0_42218_x86_64.dmg/download

Hope it goes well.

Nicky

Alex Ivy Releases and Path forward 3

Status Update

There are updated test viewers available on the SourceForge Kokua project site.

For those unfamiliar, LindenLab has Project Alex Ivy in progress. Alex Ivy updated Windows and MacIntosh SecondLife viewers to 64 bit and for Windows kept a 32 bit viewer.

SecondLife Alex Ivy has progressed from white-board to Project Viewer and now is a Release Candiate viewer.

Additional details about this viewer can be found in the Alex Ivy Release Notes at:
http://wiki.secondlife.com/wiki/Release_Notes/Second_Life_Release/5.1.0.507412

Kokua developed and provided a Linux 64 bit viewer, but never developed Windows and Mac 64 bit as we preferred
to wait until LindenLab developed upstream. We now have Windows and Mac 64 bit Alex Ivy viewers available for testing and feedback.
For RLV capable–
Mac64:
https://sourceforge.net/projects/kokua.team-purple.p/files/Kokua-SL/Macintosh64bit/Kokua_Test_5_1_0_42217_x86_64.dmg/download

Windows64:
https://sourceforge.net/projects/kokua.team-purple.p/files/Kokua-SL/Windows64Bit/Kokua_Test_Alex_Ivy_RLV_5_1_0_42217_x86_64_Setup.exe/download

For no RLV–
Mac64:https://sourceforge.net/projects/kokua.team-purple.p/files/Kokua-SL/Macintosh64bit/Kokua_Test_5_1_0_42216_x86_64.dmg/download

Windows64:
https://sourceforge.net/projects/kokua.team-purple.p/files/Kokua-SL/Windows64Bit/Kokua_Test_Alex_Ivy_NORLV_5_1_0_42216_x86_64_Setup.exe/download

These viewers should contain functionally at par with current SL default viewers. We recommend testers focus on, but not be limited to, notifications and taking and processing snapshots as those areas caused the most problems during the recent merge.

We have also merged all other Kokua viewers to SL Default. Downloads for these can be found on SourceForge at:
https://sourceforge.net/projects/kokua.team-purple.p/files/Kokua-SL/

Kokua Linux viewers do not yet have the Alex Ivy code base.

Enjoy.

Nicky

Pull back of preliminary release KokuaSL-4.1.2.39990

Over the past few days a preliminary KokuaSL-4.1.2.39990 release was placed in SourceForge and Bitbucket download areas. Chorazin Allen found some issues with KokuaSL-4.1.2.39990 and I have since removed the downloads. Approximately 50 users downloaded the viewers and should revert back to KokuaSL-4.1.1.39717.

macOS 10.12 (Sierra)

Our most recent macOS test viewers will run on macOS 10.12 (Sierra). For the SL Viewers that would be version 4.1.1.39869 and newer. For the OS viewers that would be 4.0.2.40582 and newer.
Our macOS developer, Gavin Hird, reports that the older versions all experience various performance issues and crashes when run on Sierra.

OS test viewers download link is https://sourceforge.net/projects/kokua.team-purple.p/files/Kokua-OS/.

SL test viewers download link is https://sourceforge.net/projects/kokua.team-purple.p/files/Kokua-SL/.

Please report any issues using our ticket system at https://sourceforge.net/p/team-purple/kokua/tickets/.

Windows 10 OpenGL issue after Anniversary Update (AU)

Ticket #426 has been opened for Kokua users
to report instances of severe performance issues after installing KB3176938 (Windows Version 1607 Build 14393.105).

Inara Pey has a blog about this at https://modemworld.me/2016/09/06/windows-10-opengl-issue-affecting-some-second-life-users/

I have 2 windows machines one laptop and one desktop with AU and the update and neither have experienced this issue.

OpenSim Grids default listing in Kokua

For: OpenSim grid managers.

We are reviewing our default grid drop down list for drops and adds.

Past practices were quid pro quo in that we included a grid on the list if grid provided our downloads link to new users at grid avatar registration or as a Downloads tab on the grid’s homepage.

That practice is still present with the following addition. If there is coverage (good or bad) of Kokua in grid branded forums we will continue the listing.

If continuation on, or an addition to the list is desired please open a ticket. If desired check Mark as Private.

The downloads link is http://team-purple.sourceforge.net/wiki/Kokua/Downloads

Kokua-3.8.3.38326 Test

Kokua-3.8.3.38326 Test is ready for download and testing. Normally, we don’t announce test viewer availability but, this viewer fixes Experience Profiles for SL users and handles the My Suitcase folder for OpenSim users. The My Suitcase patch was submitted to Kokua and other OpenSim viewer projects by Cinder Roxley. Since this Kokua Test viewer effects potentially more than just a few users I felt the blog announcement appropriate.

Download links:

Mac
MD5 011ee3d92f4da87496de20f580019d5f *Kokua_Test_3_8_3_38326_i386.dmg

Linux 32 bit
MD5 63a5ba91078c6c8480bba8d623a62a19 Kokua_Test_3_8_3_38326_i686.tar.bz2

Linux 64 bit
MD5 83eef049db3474cd080b3eed1447a3a5 *Kokua_NT_64_Test_3_8_3_38326_x86_64.tar.bz2

Windows
MD5 6611b2f890942e6ddbe4db66bd675098 *Kokua_Test_3_8_3_38326_i686_Setup.exe

Subscribe or Monitor the Test viewer download folder for additional test viewer updates.

What’s Next..?

Here at Imprudence we’ve been juggling several issues, trying to develop two different clients at the same time (Imprudence and Kokua) for three different platforms in 32bit and 64bit flavors. not to mention supporting not only the Second Life grid but all the various OpenSim grids as best we can. We think we’ve made some pretty awesome viewers but lately we’re also become stagnant as we’ve been weighted down by trying to juggle all these various things. It seems we may have over extended ourselves a bit and to fix that we need to refocus and simplify. Thus in the coming weeks we will be holding an all-hands team meeting for all Imprudence/Kokua team members, be they Dev or Support, where we will discuss what’s working and what isn’t and what we plan to do about it (Details have already been sent to all team members).

But we’d like to hear your input as well, as we make these viewers for you our users after all. Tell us what makes Imprudence special for you, what draws you to this particular Third Party Viewer over others and what you would like to see going forward.  How do you use Imprudence, and how do you use other viewers even the official one? What do you like about them, what don’t you like, and how is that similar or different from Imprudence. Do you use OpenSim, Aurora or any other alternative grids, even your own local grid? Is there anything you think that Third Party Viewers are missing that would make them easier or more productive for people? What about the site itself, this blog, the forum, the wiki and etc, how can we improve it?

While we can’t make any promises about addressing every issue, we will try to discuss any points made here in the comments.