Archive for the 'Weeklies' Category

Alex Ivy Releases Updated installers and path forward 5

LindenLab published a fix for Advanced Lighting Model and materials (macOS) last Friday. That fix caused issues for the Windows build which LL fixed earlier today.

New installers for macOS and windows are available from the Kokua viewer file download on SourceForge.

https://sourceforge.net/projects/kokua.team-purple.p/files/Kokua-SL/Macintosh64bit/Kokua_Test_RLV_5_1_0_42263_x86_64.dmg/download

https://sourceforge.net/projects/kokua.team-purple.p/files/Kokua-SL/Macintosh64bit/Kokua_Test_NORLV_5_1_0_42262_x86_64.dmg/download

https://sourceforge.net/projects/kokua.team-purple.p/files/Kokua-SL/Windows64Bit/Kokua_Test_Alex_Ivy_RLV_5_1_0_42263_x86_64_Setup.exe/download

https://sourceforge.net/projects/kokua.team-purple.p/files/Kokua-SL/Windows64Bit/Kokua_Test_Alex_Ivy_NORLV_5_1_0_42262_x86_64_Setup.exe/download

Alex Ivy Releases Updated macOS installers and Path forward 4

The problem with Advanced Lighting Model not being active is an accepted jira at BUG-41395.

The problem of leaving an extra app icon on the dock is fixed temporarily. The problem was the SL_Launcher running at viewer start and exiting to the viewer without removing the icon.

We have taken the front end code for SL_Launcher and removed it. It is just 2 lines of code that can be put back after LL makes the launcher behave better and TPV’s have the ability to complete automated viewer version updates.

Here are some updated installers:

Kokua with RLV; https://sourceforge.net/projects/kokua.team-purple.p/files/Kokua-SL/Macintosh64bit/Kokua_Test_RLV_5_1_0_42219_x86_64.dmg/download

Kokua without RLV; https://sourceforge.net/projects/kokua.team-purple.p/files/Kokua-SL/Macintosh64bit/Kokua_Test_NORLV_5_1_0_42218_x86_64.dmg/download

Hope it goes well.

Nicky

Alex Ivy Releases and Path forward 3

Status Update

There are updated test viewers available on the SourceForge Kokua project site.

For those unfamiliar, LindenLab has Project Alex Ivy in progress. Alex Ivy updated Windows and MacIntosh SecondLife viewers to 64 bit and for Windows kept a 32 bit viewer.

SecondLife Alex Ivy has progressed from white-board to Project Viewer and now is a Release Candiate viewer.

Additional details about this viewer can be found in the Alex Ivy Release Notes at:
http://wiki.secondlife.com/wiki/Release_Notes/Second_Life_Release/5.1.0.507412

Kokua developed and provided a Linux 64 bit viewer, but never developed Windows and Mac 64 bit as we preferred
to wait until LindenLab developed upstream. We now have Windows and Mac 64 bit Alex Ivy viewers available for testing and feedback.
For RLV capable–
Mac64:
https://sourceforge.net/projects/kokua.team-purple.p/files/Kokua-SL/Macintosh64bit/Kokua_Test_5_1_0_42217_x86_64.dmg/download

Windows64:
https://sourceforge.net/projects/kokua.team-purple.p/files/Kokua-SL/Windows64Bit/Kokua_Test_Alex_Ivy_RLV_5_1_0_42217_x86_64_Setup.exe/download

For no RLV–
Mac64:https://sourceforge.net/projects/kokua.team-purple.p/files/Kokua-SL/Macintosh64bit/Kokua_Test_5_1_0_42216_x86_64.dmg/download

Windows64:
https://sourceforge.net/projects/kokua.team-purple.p/files/Kokua-SL/Windows64Bit/Kokua_Test_Alex_Ivy_NORLV_5_1_0_42216_x86_64_Setup.exe/download

These viewers should contain functionally at par with current SL default viewers. We recommend testers focus on, but not be limited to, notifications and taking and processing snapshots as those areas caused the most problems during the recent merge.

We have also merged all other Kokua viewers to SL Default. Downloads for these can be found on SourceForge at:
https://sourceforge.net/projects/kokua.team-purple.p/files/Kokua-SL/

Kokua Linux viewers do not yet have the Alex Ivy code base.

Enjoy.

Nicky

Path forward 2

Kokua for the Mac with 64 bit, based on LL Project Alex Ivy, is ready to test. I only tested the ability to login and saw that I was dressed and then teleported to a couple location on aditi (beta grid). Teleports did seem faster.

As with any new viewer we (Kokua Project) suggest a first login to aditi and once satisfied then login to the Main Grid (agni).

Thanks to onefang a Kokua Project Member for providing the better part of a week computer time for these MacOS builds.

SL code is not able to process multiple word channel identification so RLV and NORLV are not in the file name.

The NORLV version is at: https://sourceforge.net/projects/kokua.team-purple.p/files/Kokua-SL/Macintosh64bit/Kokua_Test_5_1_0_42072_x86_64.dmg/download

The RLV version is at: https://sourceforge.net/projects/kokua.team-purple.p/files/Kokua-SL/Macintosh64bit/Kokua_Test_5_1_0_42083_x86_64.dmg/download

General comments such as “It’s Great” or “It Sucks” are welcome as blog comments, however, problems need to be reported on our Ticket system at: https://sourceforge.net/p/team-purple/kokua/tickets

Speaking of Tickets, there are several open tickets that need someone to volunteer to fix.

Kokua-3.8.3.38326 Test

Kokua-3.8.3.38326 Test is ready for download and testing. Normally, we don’t announce test viewer availability but, this viewer fixes Experience Profiles for SL users and handles the My Suitcase folder for OpenSim users. The My Suitcase patch was submitted to Kokua and other OpenSim viewer projects by Cinder Roxley. Since this Kokua Test viewer effects potentially more than just a few users I felt the blog announcement appropriate.

Download links:

Mac
MD5 011ee3d92f4da87496de20f580019d5f *Kokua_Test_3_8_3_38326_i386.dmg

Linux 32 bit
MD5 63a5ba91078c6c8480bba8d623a62a19 Kokua_Test_3_8_3_38326_i686.tar.bz2

Linux 64 bit
MD5 83eef049db3474cd080b3eed1447a3a5 *Kokua_NT_64_Test_3_8_3_38326_x86_64.tar.bz2

Windows
MD5 6611b2f890942e6ddbe4db66bd675098 *Kokua_Test_3_8_3_38326_i686_Setup.exe

Subscribe or Monitor the Test viewer download folder for additional test viewer updates.

KokuaNT Mac version is available for testing

Thanks to Kokua user Gavin Hird we have a KokuaNT (new tools) Mac version available for testing.
Gavin develops an OpenSim grid which uses Mac as its server host. His xmir grid is Hypergrid capable. Additional information is available at the xmir blog.

KokuaNT Mac download link is here.

For those interested in the steps to construct the build please see Ticket #356.

Upcoming…

Kokua is now merged with Marine Kelley’s RLV viewer. Planned release is in January 2015. In the meantime those wanting an early look can download and install a test version from http://tinyurl.com/nxupwxo . Different RLV settings exist internal to this viewer than the current Kokua release so, we recommend a clean install. By default, RLV is disabled. Enable through Advanced -> RLV Enable / Disable main menu selection then, restart the viewer. Hopefully, there will be users / testers that will leave it disabled as both disabled and enabled modes need testing.

Reasoning for this change:

Marine Kelley keeps her RLV viewer very close to the SecondLife viewer code base. Thus, simplifying Kokua’s upstream merge effort.
,

Linux users of Kokua.

Issues with starting Kokua have been reported on some distributions that did not show up while testing the viewer on debian or ubuntu.

Slackware and Linux Mint 17 seem to be affected.

Slackware did not tolerate the absence of gridargs.dat.

Mint script commands did not interpret library paths.

Attached file kokua.txt at ticket #305 is a replacement ./kokua script. This is in a .txt file so it would be best to use as a guide to edit or copy/paste into
your live ./kokua script. The file is also in Files->Weekly on Sourceforge.

This change will be in the Weekly viewer downloads next week.

Imprudence Weekly Release: 2010-08-21

For those who are new to Imprudence, each week we take the latest code and release it to the community in a testing version. Sometimes these have unexpected bugs. Often they have they latest fixes. As with all test releases, your mileage will vary from week to week. In other words:

This Version Is Not Guaranteed.

If you want the latest stable release of Imprudence, download Imprudence 1.3.0 RC1. It’s quite good, and soon we’ll be following it with RC2. However, if you want to help us test the latest batch of fixes and other code changes, download the weekly release linked below. Helping us try out the weeklies helps everyone have a better viewer experience.

Here’re the latest changes in this week’s weekly (note: when you first run this version it’ll clear your cache. This is okay and the expected behavior):

New Features:

  • Added “Teleport to Ground” option in the Advanced menu, by popular request.
  • Profiles now show an avatar’s age next to their rezday.

Bug Fixes:

  • Fixed trees rendering white even after having loaded (reverts a fix for http textures loading as blurry/invisible).
  • Fixed “select texture” image rendering as white.
  • Fixed inworld audio sometimes not loading/stuttering on Windows.
  • Updated libndofdev support on Linux.
  • Potential fix for a crash when using http textures on Windows.
  • Fixed RLVa teleports (and numerous other RLVa bugs).
  • Fixed the font size in the script editor being too small.
  • Fixed missing constants in the script editor and added llGetLinkNumberO.
  • Fixed crash when writing to cache while using http textures.
  • Windows 7 is now properly detected.

Changes:

  • Disabled ParticleChat by default, as it’s a privacy concern.
  • Tooltips/hovertips now load much faster.
  • Grid list is now pre-populated on install in case connecting to the website fails on startup.

Downloads:

Find an issue? Have a comment or an idea? Or just want to give us some general feedback? Post in the official forum thread.

P.S. if you’re looking for how to enable voice chat in Imprudence, go here.

Imprudence Weekly Release: 2010-08-14

Lots of nifty bug fixes this week, as well as some patch submissions, including a common feature request: Derender. I have to say, it’s exciting to see all the posts in the forums–keep up the great ideas and bug reports! :)

Downloads:

New Features:

  • Added “Reset Voice” button to Preferences > Voice for restarting voice connections.
  • Added “Derender” option to the pie menu. This will derender an object, attachment, or avatar in your client.
  • Web search URL can now be set in the grid manager. Setting the URL here overrides the viewer’s default.

Bug Fixes:

  • Fixed linden trees/grass not loading on OpenSim-based grids.
  • Fixed web search using the wrong default URL on OpenSim (i.e. not metaverseink.com).
  • Potential fix for a crash when using HTTP textures on Windows.
  • Fixed crash on logout/disconnect when voice is enabled (i.e. “settings mysteriously not being saved on quit”).
  • Fixed crash when logging in/teleporting with progress screens disabled.
  • Fixed master mute not muting gestures slider in the audio controls.
  • Fixed build math button overwriting some UI text.
  • Fixed missing WL_SUN_MOON_POSITION LightShare constant.
  • Fixed search > maturity rating using the wrong constant.
  • Fixed llkdu.dll loading fix missing from the last week’s (08-07) weekly.
  • Fixed packaging error on Windows.

Changes:

  • Updated list of supported graphics cards.
  • maps.secondlife.com-style SLURLs are now supported.

Please post any feedback or issues you have with this release in the official forum thread! Thanks!