Archive for the 'Announcements' Category

Kokua-4.1.2.40000 SecondLife Viewer Release

Kokua-4.1.2.40000 SecondLife Viewer is released.

This brings Kokua to parity with SecondLife-4.1.2 and to RLV-2.9.20.2.

Please refer to Release Notes for more detail about fixes and additions in this release.

For a complete list of changes please see the change log.

Click takes you to the Downloads wiki.

Pull back of preliminary release KokuaSL-4.1.2.39990

Over the past few days a preliminary KokuaSL-4.1.2.39990 release was placed in SourceForge and Bitbucket download areas. Chorazin Allen found some issues with KokuaSL-4.1.2.39990 and I have since removed the downloads. Approximately 50 users downloaded the viewers and should revert back to KokuaSL-4.1.1.39717.

Kokua SecondLife Viewer Released

Kokua-4.1.1 represents a change in direction from a viewer that served SecondLife and most OpenSim grids to one directed to SecondLife users. Released a few days ago was a viewer for OpenSim users.

Many thanks to users that installed test versions and opened tickets or commented on this blog.

Plans are to refine OpenSim and SecondLife viewers for each targeted audience. This will include removal of all conditional code that facilitated the switch between SecondLife to OpenSim grids. These changes, for the most part, will not be seen by users as we plan phased implementation into test viewers.

This brings Kokua to parity with SecondLife-4.1.1 and to RLV-2.9.20.1.

Please refer to Release Notes for more detail about fixes and additions in this release.

For a complete list of changes please see the change log.

Click takes you to the Downloads wiki.

Kokua OpenSim Viewer Released

KokuaOS-4.1.0.38653 is an initial release. Gavin Hird (macOS) is the lead developer for KokuaOS. This viewer is for OpenSim grids and is branched off at Kokua version 4.0.2. The default grid is set to 3rd Rock Grid as their support for Kokua and Imprudence extends back a number of years with the Hoagie sim contribution. While the ability to logon to SecondLife is present, Jelly Doll support is not, and we expect more wandering away from SecondLife as new features such as Bento Joints, and server infrastructure removal take place.

There are no automatic up dates with KokuaOS. If you want it, download and install on your schedule.

Features:

The Visual Outfit Browser will let you create, pick and manage outfits from a gallery

Media content is handled with the VLC plugin on Windows, while the macOS version still uses QuickTime

Media content on Linux remains with Gstreamer, but can be switched to VLC by editing skins/mime_types_linux.xml

You can upload and play back sounds of up to 60 seconds

The macOS version now use a gamma of 2.2 which improves tonal range of the scene.

You can test and adjust voice microphone and volume without an active session

Almost complete localization of the viewer to German

Added functionality in support of the OpenSim Export function

Please refer to Release Notes for more detail about fixes and additions in this release.

For a complete list of changes please see the change log.

Click takes you to the Downloads wiki.

macOS 10.12 (Sierra)

Our most recent macOS test viewers will run on macOS 10.12 (Sierra). For the SL Viewers that would be version 4.1.1.39869 and newer. For the OS viewers that would be 4.0.2.40582 and newer.
Our macOS developer, Gavin Hird, reports that the older versions all experience various performance issues and crashes when run on Sierra.

OS test viewers download link is https://sourceforge.net/projects/kokua.team-purple.p/files/Kokua-OS/.

SL test viewers download link is https://sourceforge.net/projects/kokua.team-purple.p/files/Kokua-SL/.

Please report any issues using our ticket system at https://sourceforge.net/p/team-purple/kokua/tickets/.

Recent linux 32 and 64 bit test viewers have a viewer start crash.

See Ticket #428.

Status: Working on it.
Update: The test viewers with the crash have been removed from the Downloads page.

Windows 10 OpenGL issue after Anniversary Update (AU)

Ticket #426 has been opened for Kokua users
to report instances of severe performance issues after installing KB3176938 (Windows Version 1607 Build 14393.105).

Inara Pey has a blog about this at https://modemworld.me/2016/09/06/windows-10-opengl-issue-affecting-some-second-life-users/

I have 2 windows machines one laptop and one desktop with AU and the update and neither have experienced this issue.

OpenSim Grids default listing in Kokua

For: OpenSim grid managers.

We are reviewing our default grid drop down list for drops and adds.

Past practices were quid pro quo in that we included a grid on the list if grid provided our downloads link to new users at grid avatar registration or as a Downloads tab on the grid’s homepage.

That practice is still present with the following addition. If there is coverage (good or bad) of Kokua in grid branded forums we will continue the listing.

If continuation on, or an addition to the list is desired please open a ticket. If desired check Mark as Private.

The downloads link is http://team-purple.sourceforge.net/wiki/Kokua/Downloads

Kokua project status update and request of testers.

We updated Kokua to upstream version 4.0.2 on March 29, 2016. Since then SecondLife (SL) updated to:

An HTTP Client Release

A Maintenance Release

The QuickGraphics Release

The HTTP Client Release is mainly under the hood, but is significant in the amount of code touched. In addition to SL code merges, Kokua over time has taken in code from Firestorm. For those changes we have taken in additional code from Firestorm to provide the HTTP Client updates. Nicky Dasmijn led Firestorm’s efforts and Kokua would likely be stuck in the poke-at-it stage if not for her work. Thank you Nicky D.

The Maintenance Release is just that, a series of bug fixes and minor enhancements.

QuickGraphics provides two features; Graphics Presets and Avatar Rendering Complexity Controls. These features come with User Interface (UI) changes that will require a learning curve to master. Inara Pey, ( @InaraPey), and Nalates Urriah, (@Nalates) have blogged about QuickGraphics since its inception as an SL project viewer. Linked to their names are Inara’s and Nalates’ posts. Please review their posts.

Our downloads location has installers with RLV and NORLV in the file names. The RLV build can be used in RLV mode or vanilla mode. In “vanilla mode” the RLV build acts just like the NORLV build by skipping over RLV-specific logic or by executing corresponding plain SL upstream logic instead. The logic of the skipping mechanism (for the technically inclined: “if”-statements wrapping RLV-specific code sections) itself has to be executed in either mode, but should be negligible in performance. NORLV installers deliver viewers that are ~99% free of RLV viewer specific code. There is some code developed by Marine Kelley in her RLV viewer that is not specific to RLV features. Those non-RLV-feature related changes in the RLV viewer make up the remaining ~1% of code from RLV viewer included in both our builds and enabled whether in RLV or vanilla mode. NORLV builds provide a fallback in case of illness or other unexpected events that prevent timely updates to RLV. At present NORLV is not delivered as a release viewer. Users may use test viewers in those cases where there is moral objection to RLV or for any other reason. NORLV is where all developmemt first takes place. For Kokua-4.0.5 RLV code remains at upstream version 2.09.17.

Kokua has no formal Quality Assurance (QA) and we rely on our users to run test viewers and report back and, depending on the problem, file a Ticket. The lack of formal QA is a blessing of frequent releases and a curse of buggy releases.

We need testers for this release. Especially for RLV viewers in both RLV on and vanilla modes. We need to know if Avatar Complexity interferes with RLV visibility restrictions.

For OpenSim (OS) users we have found that HTTP Client code crashes with teleport (TP) on grids that use unmodified OpenSim code. These crashes seem not present on OSGrid and 3rdRock grids that make use of HTTP for asset delivery. This concern and the pending Inventory Message changes in both the viewer and SL server have us considering a split from the one viewer for all approach.
Geir Nøklebye is lead on this split and all can monitor his work on Bitbucket . Kokua-opensim does not rely on upstream merges. Most all changes are cherry-picked from various repositories. As we progress test viewer installers will begin to appear with “_OS_” in the installer name. We haven’t determined a version number scheme yet, but we will not have the version number match the SL version for the same functionally. For now, the version begins with 4.0.2 our branch off point. As we progress, we will provide follow-up blog posts. This is a work in progress and if we are able to solve the TP issue and the Inventory Message changes are not as difficult to make as expected we may decide to stick with the “one viewer for all” approach.

Known SL appearance bugs that affect all versions of Kokua code.
BUG-8361
Swapping between different wearables too quickly using “Wear” causes old wearables not to be removed from being worn when they should be – only reproduces on the Attachment fix/AIS3 viewers.

BUG-11929
Appearance update is STILL broken after recent changes in 4.0.4 (314579)

Kokua-4.0.2.38137 Released

Release 4.0.2.38137 brings Kokua to parity with Second Life version 4.0.2.312269 and Marine Kelley’s RLV version 2.9.16.1

If a test version is currently installed, the automatic update feature will not function. A separate download and install is needed.

Features:

Provided a menu and preference to disable jumping with the keyboard.

Added a preference to Enable RLV at Preferences->Kokua.

For a complete list of changes please see the change log. Change log

Please refer to ticket system has a vote for individual tickets. I would like to use this to determine which is most needed for bugs and which is most desired for features. Also, there is an accumulation of old tickets that need review. If you submitted a ticket under the old Redmine system, those were copied to the ticket system and need review for relevance.

Click takes you to the Downloads wiki.