Archive for June, 2019

Kokua Test RLV – FMODStudio support test version

This is a test build for FMODStudio support in Kokua. The build is time-limited and only available as a switchable RLV variant to keep the work in issuing test versions to a minimum.

This is the first public release of FMODStudio support in Kokua, adapted from work by Drake Arconis (Alchemy) and Ansariel, Drakeo and others (Firestorm).

FMODStudio is the audio engine included with the viewer, replacing the obsolete FMODex.

There should be no change in functionality – inworld sounds and streaming music will play as normal along with Kokua’s support for displaying stream track titles and copying that information to the clipboard.

Where improvements should be noticeable is around the behaviour when the system sound environment changes. If the original default sound device goes away Kokua/FMODStudio should now switch over to the new default device. Instances where the sound is going nowhere at all should also be much reduced.

However, once a sound output is working Kokua will continue using it, so if you change the default system sound device whilst Kokua is running it will not track that change until Kokua is next restarted.

At the moment there is no capability to choose which sound device is used, however the Firestorm team (Ansariel in particular) have added this for the next Firestorm release and we plan to port it over post-release.

Please reports any issues encountered via a ticket at

Download location:

No Kokua 6.2.3 (yet!)

The eagle-eyed will have noticed that LL has now published viewer 6.2.3.

However, this contains only the Windows graphical fixes that we already released as so at the moment there’s nothing new that warrants doing a release cycle.

We’ll do a 6.2.3 when there’s new stuff to include or maybe jump directly to 6.2.4 when LL get there.

Kokua Releases (NORLV) and 45705 (RLV/FTRLV) for Windows only

This is a Windows-only Kokua release. After updating to the May 2019 Windows Feature update we started seeing problems with the screen display being corrupted (incorrect colours) after quitting Kokua with Nvidia graphics.

This is known bug originally fixed by Drake Arconis and subsequently adopted (and currently at RC status) by LL. We have fast-tracked this fix (and a closely related one for Intel graphics) into this version.

We are not generating Mac or Linux builds on this occasion because there are no changes awaiting release for either platform so the previous versions remain current.