Archive for April, 2015

Kokua-3.7.27.35441 Released

Release 3.7.27.35441 brings Kokua to Second Life version 3.7.27, a Maintenance Release cohort, 3.7.26 Hoover Height cohort, and to RLV version 2.9.9.

Thanks to Gavin Hird aka Dayturn, for help sorting out OpenSim economy issues.
Gavin develops an OpenSim grid which uses Mac as its server host. I don’t think he is ready for direct log on yet (Gavin comment if different) but, his grid is Hypergrid capable. Additional information is available at the xmir blog.

If a test version is currently installed, the automatic update feature will not function. A separate download and install is needed.

Kokua does not use the RLV start-up restriction feature. This feature causes the viewer to have a black screen for as much as a minute when first starting the viewer. If this feature is important to you, use the RLV viewer.

For a complete list of changes please see the change log. CHANGELOG.txt

Please refer to Release Notes for more detail about fixes and additions in this release.

Kokua’s ticket system has a vote for individual tickets. I would like to use this to determine which is most needed for bugs and which is most desired for features. Also, there is an accumulation of old tickets that need review. If you submitted a ticket under the old Redmine system, those were copied to the ticket system and need review for relevance.

Click takes you to the Downloads wiki.

Avination grid and Kokua

Below is from Kokua Ticket #349.

Reports from several sources that Kokua crashes after a short while of operation on Avination Grid are confirmed. These crashes are actually excessive memory leaks that are related to HTTP Texture pipe lining as implemented in Kokua and its interaction with Avination servers. With Develop->HTTP Textures, debug setting httpPipelining, unchecked Kokua operates correctly and doesn’t crash. Avination gird is the only grid known to have this problem. As such the work around for Avination users is to un-check Develop->HTTP Textures or set the httpPipelining debug setting to FALSE.

Testing was on Windows. Request users of other platforms test and comment about results in the ticket which is linked above.