June 29th, 2013 by NickyP
Kokua 3.6.1 is released.
Code base to Linden Lab (LL) viewer-release 3.6.1.
Linden Lab had some bug corrections related to materials rendering. After much self grumbling and looking over the 20 or so commits I decided to go with a Kokua release.
Also, there was a bug reported that affected the edit of object position from build tools. That alone would justify a bug fix release.
I want to thank all who have downloaded and tried the viewer. At this writing there have been 606 downloads in 7 days. While this is small compared to other viewers, it is a record for Kokua. I am sorry to ask for additional updating so soon after a release but, based on feedback from Linden Lab and the Kokua bug it appears necessary.
Included is a range slider beneath the mini-map within the People->Nearby tab. This is a convenience to allow adjustment of the 130 meter default radius which is the debug setting “NearMeRange”.
June 21st, 2013 by NickyP
Kokua 3.6.0 is released.
Code base to Linden Lab (LL) viewer-release 3.6.0 which is the materials viewer release. Build tools texture tab has changed.
Media texture controls are somewhat hidden.
User Interface (UI) enhancements (comments welcome)
Jessica Wabbit contributed Private Look at/Point at, a Cat mode on/off toggle and a date formatting change.
The added menu selections are at Develop->Avatar
Enhanced build tool with copy / paste of build parameters ported from Zen viewer as its implementation was newer than other LGPL licensed viewers and then completed the feature with fine tuning tweaks from Firestorm.
For the frustrated “where the heck is it?” user, a Commands top menu entry as been added. At top are those commands that I knew had changed locations with different viewers. This can be programmed with changes if needed. Such as, add the shortcut for close windows to the top section. Please put these change requests in the issue tracker.
Chat bar as command line feature ported from initial Firestorm work and then gutted and added to. The description of the commands is in the Commands menu. The on and off toggle of Chat Entered Commands turns chat as command line feature on and off and controls visibility of the listed command descriptions. That is the only entry in the list of commands that is active. The other entries in the list are the chat entry commands to use. The chat entry command descriptions in other viewers are in preferences. This approach provides quicker access to the command descriptions.
There are eye sight / migraine headache generator changes. Some notifications are defaulted to be off to cut down on the excess of flashing lights that usually occur at log on. If the notifications are more important than flashing lights please adjust to on in preferences. A font size slider as been added to preference just below the UI size slider. Changes to font size require a viewer restart. Hopefully, UI size and Font size can be tuned for a better viewing experience.
Prim import / export ported from Firestorm / Techwolf Lupindo. When using export if you do not meet the creator / owner rules of the grid it will appear to be exporting but, in fact it is a silent fail. The xml file will not be present.
June 1st, 2013 by NickyP
Oz Linden is very interested in having users update to a Server Side Appearance (SSA) capable viewer. He quoted stats (number and four zeros) of users still using older versions. When first reported the issue of a non-SSA capable viewer on an SSA enabled grid was that avatars would appear grey. In the past few days an issue was found where skin and eyes became corrupted and could not recovered while using a Phoenix viewer on an SSA enabled region. Details. LL is trying to find a solution but, that is likely a one-off effort and after launch they do not intend to give any time toward solving issues with the older viewers.
LL’s server side appearance blog announcement is here.
Kokua versions 3.5.1 forward are SSA capable.
Imprudence viewers are not yet SSA ready.
LL also announced the Materials Viewer is in beta. The blog post is here.
None of those features are Kokua. The code for the materials viewer just recently became public.
Comments about materials viewer and interest in having Kokua materials capable are welcome.