Archive for April, 2013

Kokua 3.5.1 is released.

Kokua 3.5.1 is released. If you track version numbers you will notice this version, Kokua-3.5.1, is less than the one used for development. Kokua-3.5.2 will stay as the development version. Linden Lab Server Side Baking is in play with this release. For OpenSim users, Disable Build Constrains has been added under the Advanced menu. This feature is aimed at region operators who also build things so that the maximum prim limit can be set high in the simulator configuration and then be the prim size constraint controller. In the viewer the lower limit is zero so if the simulator limit were lowered from its present 0.001 meters very small prims are also possible. This allows large and small objects that can be transferred by the IAR/OAR procedures. For OpemSim script writers OpenSim Scripting Language (OSSL) hover text is in the viewer. This was ported from the work of Cinder Roxley of Firestorm and based on licensing we collectively owe her a beer. Likes and dislikes can be reported in comments to this post. Bugs need to be reported in our redmine bug tracker.
Downloads request have to be routed through a central wiki page because of TPV disclaimer requirements.

Please download from here.

Detailed change log is here.

Kokua added to Linden Lab Third Party Viewer list.

On Tuesday April 24, 2013 we received notice that Kokua was now an approved Third Party Viewer. The Kokua TPV page is linked here : Kokua added to Linden Lab Third Party Viewer list.

Imprudence experimental release 1.4.0.3 exp 0.

By: onefang rejected

Finally there is movement from the Imprudence developers with the release an experimental build called “Imprudence 1.4.0.3 exp 0″. There will be additional experimental releases based on progress and time to make them. Work continues toward a beta 3 release soon, followed by the usual release candidates, then an actual full release of Imprudence 1.4.0.

A quick summary of the changes -

Many bug fixes since the last 1.4.0 beta 2 release (see the source code commit log for details), thanks to Armin Weatherwax, Beeks, Jacek Antonelli, McCabe Maxstead, Nicky Perian, and onefang.

Ported inventory category capability from LL, thanks to Henri Beauchamp and Armin Weatherwax.

Converted to the ISS installer for Windows, thanks to McCabe Maxstead.

The removal of the translate feature (it used a Google service that was withdrawn by Google).

Added Linux build scripts (they almost work for Cygwin to, still working on that).

Simplified the build process a little, and made it more consistent.

Changed the storage methods for users passwords to patch up security a little. NOTICE – this may cause problems if you move back and forth between viewer versions. Recommend backup of your old grid_info.xml file. Storage of grid_info.xml varies depending on OS and other things. Blame onefang.

Fixed building under Mac OS X, thanks to Mimika Oh, Nemurimasu Neiro, and to team member Kentron Katana for building this experimental.

Fixed building under gcc 4.5.2, thanks to Lord Drakeo.

Added a MOAP radar, thanks to Robin Cornelius (full MOAP support coming soon).

Updated the grid list to match Kokua, thanks to Nicky Perian.

Various code and build system clean ups, thanks to the Imprudence team.

Apologies if I missed any thanks, it’s been a long time.

You can download binaries and source code from -

Linux 32 bit

Linux 64 bit

Mac OS X Intel

Windows 32 bit

Source tarball

Source repository (commit for this release)

Kokua Beta 3.5.1 is available for testing.

Kokua Beta 3.5.1 is available for testing. This has Server Side Avatar Baking (SSAB) merged into the recently released released Kokua-3.5.0. A recent question; “What does this mean for Opensim users?” and at the time the answer was hopefully it will be invisible to users. However, as Linden Lab (LL) worked SSAB they found and corrected a few client side baking bugs that had carry over to SSAB. Now the answer is hopefully improved avatar baking. Subjectively, it appears that first time res takes a little longer on non-SSAB regions. Downloads are on bitbucket.

Kokua 3.5.0 is released.

Kokua 3.5.0 is released. If you track version numbers you will notice this version, Kokua-3.5.0, is less than the one used for development. Kokua-3.5.1 will stay as the development version and have Server Side Avatar Baking merged in. Communications Hub User Interface (CHUI) is a significant feature provided by the Linden Lab folks. Kokua main menu is changed to File Edit View and the camera floater reduced in size similar to Teapot Viewer. If any menu functionally is lost, please comment or file a bug report. With input from Light Drake the OpenAL Soft audio library has been updated. Nicky Dasjin provided a much needed patch to allow compiler optimization of the Linux 64 Bit version. Likes and dislikes can be reported in comments to this post. Bugs need to be reported in our redmine bug tracker.
Downloads: Windows Linux 32 Bit Linux 64 Bit
Detailed change log is here.