Archive for February, 2012

So Long Viewer Nametags Says LL

I have a couple different update to get out to you this week, and those will be coming over the next few days, but first and foremost we want to let you all know about a change by LL to all TPVs (Kokua, Imprudence, Phoenix, Firestorm, Etc) that will affect us all. As stated by Oz Linden, LL has updated their Third Party Viewer policy by restricting some capabilities. These changes were made in the interest of user privacy according to LL and will be taking effect this week (The changes are largely server side). The changes to policy are as follows…

  • You must not provide any feature that circumvents any privacy protection option made available through a Linden Lab viewer or any Second Life service.
  • You must not display any information regarding the computer system, software, or network connection of any other Second Life user.
  • You must not include any information regarding the computer system, software, or network connection of the user in any messages sent to other viewers, except when explicitly elected by the user of your viewer.
  • You must not provide any feature that alters the shared experience of the virtual world in any way not provided by or accessible to users of the latest released Linden Lab viewer.

This will effect different viewers in different ways, and it’s recommended you check your favorite viewers blog for statements on what will change. For our family of Purple Viewers (Kokua/Imprudence) the NameTags ability will cease to function this week, and be removed from the viewer in future updates. This does not mean you won’t be able to see people’s names anymore, what it means is that extra line under their name that shows what viewer they are on, and is colored purple if it’s Imprudence for example; that will no longer work.

There are of course implications beyond this for future development of TPVs, and this is only for Second Life not OpenSim so we may have a detection/switch if decide to keep it working on OpenSim. But for now at least, if you’re in Second Life on a Purple viewer, expect this feature to cease functioning if it hasn’t already.

Sorry for the inconvenience everyone, this one is out of our hands.

Imprudence Townhall, Volunteer To Dev/Test!

Volunteer to be a Dev/Tester/Etc for Imprudence (Not Kokua)

Sunday February 26th @ 20:00 UTC / 12:00pm Noon Pacific

Hoagie Sim @ 3rd Rock Grid

As many if not all of you are now aware, after a lot of input from the public and our own discussion and thoughts on the matter, the current team has decided to move ahead with Kokua development to the exclusion of Imprudence. However we wanted to find an answer for our users who still prefer/rely on Imprudence but we weren’t sure what that was going to be, which was why after the town hall we stated the future of Imprudence was still to be decided. One developer outside our team had desired to join us or some time now, but he wanted to work on Imprudence not Kokua. Some of you may be able to guess that his person was onefang rejected, create of Meta-Impy. This gave us a series of options on how to proceed with either depreciating or continuing support for Imprudence.

There was much internal discussion on how this should be handled, we definitely wanted to move the existing team to Kokua. This extra help certainly meant we could at a minimum push out a final 1.4 release of Imprudence, but was it possible to do more? We decided to take a chance, and for the first time create two teams under the Kokua/Imprudence project (Perhaps we should call it Team Purple to simplify the joint name); the existing team members would work on Kokua and a new team of separate devs would continue work on Imprudence. These would be devs who would otherwise not work on Kokua, and the Kokua devs would largely not involve themselves with development of Imprudence as Kokua is now the flagship project (Though we’ll have occasional joint meetings and try to help each other of course). So it was decided to invite onefang rejected to join the team as the head of the Imprudence project, he’ll have to staff his team with devs and volunteers who are passionate about Imprudence like himself, so for all of you who love Imprudence he’ll need your help.

Thus we will be holding an Imprudence town hall of sorts, this Sunday February 26th at 20:00 UTC (That’s 12:00pm Noon Pacific) at our usual meeting place on the Hoagie sim of the 3rd Rock Grid. The purpose of said meeting will be to enlist volunteers to help develop and test Imprudence going forward, and to decide what direction to take it in. However unlike the recent Kokua reorganization, this will not be a “reboot” of the project but a continuation. So for all of you out there who lamented the “death” of Imprudence, here is your chance. Join us this Sunday, be you a potential developer or tester and help us to bring Imprudence into the future alongside Kokua.

A Small Update On Kokua

Gears

Work continues on the new Kokua viewer. We’re moving forward using the v3.2 Linden viewer as a base, we feel this version of the viewer is stable enough and has solved enough of the UI problems from v2 that our users will be happy with it. It’s also what many of you recommended in previous blog comments and at our meetings. We’re currently focusing on releasing a stable viewer on at least three platforms, Linux 32bit, Linux 64bit and Windows 32bit. You can follow our progress by trying our experimental viewers if you’d like, but buyer beware, these are alpha viewers and you should read the warning label carefully before use. You’ll find the link to our experimental viewers page on our wiki bellow…

http://wiki.kokuaviewer.org/wiki/Kokua:Experimental

Currently there is both a Linux 32bit and a Windows 32bit experimental client available and we’re working to support more platforms but said clients just aren’t ready to be posted to the wiki yet (They either don’t run/compile or have known showstopper bugs). With the coming site redesign we’ll create a better way for users to talk about the features they’d like to see. Please understand that these experimental viewers are pretty bare-bones and lacking features we plan to implement at a later date. We feel that right now the collection of sites we have is a little unruly for both you our users as well as ourselves in an administrative capacity and we’re working to improve that.

Correction

The current experimentals are based on v3 viewer code, future version will be based on v3.2+