This weekend we’ll be having our all hands meeting to discuss the future of the project as mentioned in our last update. Many of you have replied with your thoughts and suggestions on the last blog post and even attended our weekly meeting to lend your thoughts. We’re very pleased to see such interest in the project, and a lot of your thoughts are in line with our own. So it’s good to know we got the right idea. Here is a highlight in no particular order of some (But not all) of the ideas that were suggested by you…
- Focus on the next generation Kokua client rather than Kokua & Imprudence
- Continue to support Linux 64 bit
- Keep it easy to explore alternative grids (ie not Second Life proper)
- Mesh support in Second Life and OpenSim
- Support older hardware
- Experimental builds
I think my favorite comment was from Chaniyth, simply because it made me laugh out loud, literally. Here’s what Chaniyth had to say (Emphasis mine)…
First and foremost, please don’t be asses [...] listen to your end users, do the respectable thing and listen to what your end users want and need, and in a timely fashion [Experimental Builds]!
That would make a great company slogan wouldn’t it? “Please don’t be asses”, perhaps even better than Google’s “Don’t be evil”. Could we live up to it I wonder? Haha
It brings up a good point though, in that it’s important to listen to what your users want. Granted sometimes there are things we just don’t have the manpower to do. Ideally we’d love to make a viewer every month with a completely revamped UI that is fully customizable and adjusts to a users tastes (Are you a builder or a shopper, a dancer or a socialite, a machinima maker or a sailor etc). Unfortunately there are limits to what we or any developer can do, but we’ll try to work out what’s best and try things from time to time. Experimental builds are a great step along this line, as suggested be several people, as it allows the public to test out new viewers before they’re really “ready” and give us feedback, allowing us the opportunity to make changes to things before we put too much time into them and it’s too hard to change course.
And so we’re going to try to release more test viewers, starting today. We’ve set up a special page on the wiki were we will post test viewers as we can, they may or may not be announced here on the blog. Please understand that these are not Beta viewers but Alpha viewers and are generally only tested internally. We’re going to make an effort to put more of them up on the blog though. They may not be available for every platform (ie it may be only Linux 64 or Windows 32 and nothing else). But if you want to see what’s “brewin in the pot” this is one way you can do it, just be sure to read the instructions on the page and take whatever necessary precautions are recommended (This is the knife’s edge folks, you have been warned).
On The Wiki – Kokua: Experimental