Happy Thanksgiving & A Short Update

Thanksgiving at the Trolls

Thanksgiving at the Trolls by martha_chapa95

It’s Thanksgiving this week in the United States, and while not all of the team is based in the US a number of us are. And while we’re with our friends and loved one’s this holiday, we wanted to wish everyone the best this week, whether you celebrate Thanksgiving or not.

As an update; work on the Kokua client continues and we’ve had Mesh view working for a little while now in this very alpha client, and now we have Mesh uploading working as well (On both Second Life and OpenSim 07.2+ based grids). The client is still very alpha though and we don’t yet recommend people testing it out as we can’t guarantee a stable experience (We hope to have something stable enough for people to test soon, and we’ll announce it here on this blog when we do). Further we won’t be having our usual weekly meeting this week due to the holiday, but will be returning next week, at the same time but on a new day (Wednesdays at 20:00 UTC on the 3rd Rock Grid as always). Meeting logs will continue to be posted to the wiki for those who can’t attend but wish to see what was discussed.

So be safe this holiday everyone, and we’ll see you next week.

12 Responses to “Happy Thanksgiving & A Short Update”

  1. Shigeko Tachikawa

    If you have some working Kokua, consider putting them up for download. Don’t bother too much about stability, I guess most V2/V3 users are used to their viewer crashing all over the place.

  2. Han Held

    I hope you guys are able to figure out the nvidia bug; that’s keeping me from using any v2/v3 based viewers at the moment.

  3. RL66

    ATI card upper than 5 series are affected too :( it’s a LL’s bug that can be solved rewriting the open GL section to be compatible with 3.0 + version, as most 3rd part have done or are in the way of doing.

  4. Shigeko Tachikawa

    “The” NVidia bug is actually half of the regular rendering engine and a lot of the mesh code in the viewer. Try rolling back to an older driver version if your graphics card allows it. The lab uses deprecated system calls in their code and the few last driver releases choked on them.

    I am using Catznip 2.8 with 260.99 and it works fine as long as I don’t enable shadows. With newer drivers it crashes immediately as soon as basic shaders are enabled.

  5. Marcus Llewellyn

    I’d like to second Shigeko’s suggestion to make some of these alpha builds available. Just make it clear that bug reports on those releases aren’t appropriate. Right now only people who can build the viewers can see any visible progress at all, and we all know that isn’t a trivial task. Not seeing progress on this blog, the forums, the IRC channels, or even in the commit logs for the official github repos is causing me some consternation, particularly where Kokua is concerned.

    On a lighter note, I hope everyone had a great turkey day. :)

  6. Greybeard

    I must agree with Shigeko and Marcus, any build available for testing would be a boon to those of us who love our Impy and want to see progress on Kokua.
    Stable or not, we would still like to be able to test and find ways to assist.

  7. Ci Sense

    Let me add my support to what Shigeko, Marcus and Greybeard have said. Seeing some visible progress is important for this community; an unstable experience is better than no experience!

  8. Shigeko Tachikawa

    Not only visible progress is important. I can understand that some developers feel uncomfortable with releasing a viewer that may still have some stability issues — but I would at least appreciate some kind of feedback concerning the comments here.
    7 statements in 12 days by different people, some of whom have contributed to the viewer in one way or another and not a single answer from anyone of the Imprudence/Kokua team, not even from the new spokesperson. Guys, I’m less than impressed.
    Don’t get me wrong, I appreciate the work you did so far, and even though I’ve happily moved on to Catznip V3.2, I’m still using Imprudence if I need a fast, low-lag viewer, or when I build things.

    I’d just like to point out that the communication you always asked for from your user base (in terms of feedback, bug reports etc.) is seriously lacking from your side.

  9. Paul

    The OpenSimulator project has a weekly review of what has been done, even if they don’t release a new version every week (or even every month).

    Something like that would go a long way to showing this loyal community how you have been progressing.

  10. Susannah Avonside

    Great to hear that work in progress on this viewer, and I can only echo some of the comments by previous posters – it would be good to be able to download and try out the latest updates of the viewer, even if they are buggy. I am still using the Kokua WIP that I downloaded some months ago, and despite the many bugs, and seriously-in-need-of-reconfiguring interface, as well as missing features, it is still the best Viewer 2 based viewer I have come across – Firestorm included. Running on full shadows I get around 14 fps with Kokua, whilst on Firetorm it’s 2 fps! Shadows are also of a much higher quality on Kokua. This follows through on comparison of Imprudence and Phoenix, which points towards a serious deficiency somewhere in the Phoenix/Firestorm software. Since the sad demise of Kirsten’s Viewer, Kokua has been the only show in town for me, as I am using a Linux system – and well done Imprudence team for being the only developer of viewers theat provides a 64 bit compatible version that ‘just works’ without having to find workarounds that *might* work, or not. For me the inclusion of some of the features of Kirsten’s Viewer would be a boon. Also, a way of turning of the ‘idiot notifications’ that pop up every time I pass a sim crossing, would be great and would go a long way towards not having ruined desktop recording sessions when attempting to make machinima.

  11. Ci Sense

    Interesting comment Susannah. My tests comparing Beta 2 with Firestorm 3.0.1 for video capture, show a 200% performance difference (20fps for Firestorm v 60fps for Beta 2. If Kokua can also provide a “v1” skin, it would attract huge user interest and corresponding developer support.

  12. Evie

    Is there a rough idea of when Kokua will be released?
    We’ve been waiting over a year now :( Also please include the silver starlight skin!