The Kokua/Imprudence Project is looking for several volunteers to join our team! Besides finding some people to take over some of my responsibilities after I retire, we also hope to attract more developers, so that we can gear up development on Kokua.
Our team is made up entirely of unpaid volunteers; this is purely a labor of love. You will have the opportunity to gain experience and hone your skills, while being part of a team of wonderful people, creating great software used by thousands of people!
If you are interested in any of these roles, contact email@example.com.
We are looking for a dedicated volunteer to help with project organization. The project organizer will be responsible for running our weekly meetings, keeping track of project progress, posting status updates on the blog, and generally making sure that things keep moving along smoothly. This role does not require any sort of programming skills, but does require excellent organizational and management skills, and good English writing skills. The project organizer should be able to dedicate 5–10 hours per week to this project.
We are looking for an experienced Mac developer to join our team. In addition to helping with general development (i.e. creating new features, fixing bugs, etc.), this developer would be responsible for preparing Mac releases of the viewer, porting/testing viewer features on Mac as necessary, investigating Mac-related bugs, and developing and maintaining Mac-specific features.
In addition to a Mac developer, we would like to add several more developers to our team, so that we can speed up the pace of development on Kokua. Ideally, developers should have some prior experience with C++ or similar programming languages. Most importantly, developers should have enthusiasm for participating in virtual worlds; a drive to create high quality, easy to use software; as well as respect for other people, and a desire to understand their needs.
It is up to each developer to decide how much time and energy they can invest in the project, but active developers are generally expected to be able to dedicate at least 10 hours per month on development and maintenance of the viewer software. Of course, even if you can’t dedicate yourself to being a full-fledged team member, we still greatly appreciate patches and other contributions from the community.