We are very excited to announce a new stage of our project’s development: the Imprudence Project is becoming the Kokua Project!
As well as getting a shiny new name, we are also gaining a new team member, and expanding the scope of our project. We will soon be offering two companion pieces of software: Kokua Viewer, and Kokua Sim.
Kokua Viewer is the spiritual successor to the Imprudence Viewer, but using the latest SL Viewer 2 source as the starting point. Many of the improvements we have made in Imprudence will be carried forward to Kokua Viewer, and we will be applying the same dedication to creating high-quality, usable software that we have put into Imprudence for the past two years. If you are not a fan of the Viewer 2 UI, rest assured that we will be putting a lot of effort into making it more usable, and you will have plenty of opportunity to give us feedback about how it should be improved.
Kokua Sim (previously codenamed “Aurora”) is a new project based on OpenSim, spearheaded by our newest team member, Revolution Smythe. The focus of Kokua Sim will be on making more polished sim software that “just works” for the average user. We will also be creating new features, driving sim development towards a better virtual worlds experience. Kokua Sim has been in development under the radar for quite some time, and already has tons of new features, enhancements, and bug fixes compared to vanilla OpenSim.
By having both the viewer and sim developed by the same project, we will be able to closely coordinate our efforts, even to the point of having the same developers work on both the server-side and viewer-side parts of a new feature. This will greatly reduce the barrier to developing exciting new features that require support on both sides.
That said, we plan for Kokua Viewer to remain fully compatible with Second Life and non-Kokua flavors of OpenSim. Likewise, Kokua Sim will work with other viewers, but they may not be able to provide the richest experience possible. When you combine Kokua Viewer with Kokua Sim, the result will really shine!
With such exciting new things happening simultaneously, this is a time of change and renewal for the project. It is a fresh start in many ways, and we feel this is a good opportunity to renovate the project, giving it a new, more fitting name.
Our old name, Imprudence, was rooted in our response to Linden Lab’s development process and policies. But, over 2 years have passed since we started Imprudence. Linden Lab’s development process, policies, and relationship with the open source community have changed a great deal, sometimes for the better, sometimes for the worse.
Meanwhile, our own identity and priorities have shifted, too. We are focused primarily on OpenSim-based worlds now, rather than Second Life. We have grown our own development process, philosophy, and way of doing things. We continue to support Second Life, and thus are not completely independent of Linden Lab, but we are certainly no longer defined by our contrast with them.
So, it is time for a new name that better reflects the spirit of our project: Kokua!
Kōkua (koh-koo-ah) is a Hawai’ian word meaning “help, aid, support”. More broadly, it embodies a communal spirit of mutual assistance, lending a hand and helping others without concern for your own personal gain.
In the context of this project, Kokua describes both our efforts to offer useful software to the community, as well as the community’s wonderful support and willingness to participate and help out in return.
Our thanks go out to Wagner James “Hamlet” Au for inspiring the name. He originally suggested kokua as the name for our support team, and we absolutely fell in love with the word, its meaning, and its spirit.
Here is a look ahead at what you can expect in the near future:
The first version of Kokua Sim will be released within the next few days.There are far too many improvements to mention them all here, but a few things you will notice are much more complete and reliable scripting and physics engines, and a fully-featured setup that works right out of the box, without the need to tinker with obscure configuration files.
- Over the next few weeks, the website and project infrastructure will be transitioning from “Imprudence” to the new “Kokua” name. That means a new domain name, new inworld groups and IRC channels, and so on. We will have plenty more information about these changes in the days to come.
- Imprudence 1.4 will continue to be developed concurrently with Kokua. Version 1.4 will be the last version released under the “Imprudence” name. We are hoping to release Imprudence 1.4 in late November/early December, and start weekly Kokua Viewer Experimental pre-releases before the end of the year.
We hope you will walk with us as we begin this exciting new journey, and lend your kōkua as we build great things together.
the Kokua Team