Hey there, McCabe here You may have seen me teleporting around the metaverse (check out the grid list in our Grid Manager!) or answering questions on the forums and in group chat. I wanted to take some time this afternoon to answer some of your questions about Imprudence. Specifically: where we’re at, what we’re working on, and just what this Imprudence thing is all about, anyway. First, some common questions we’ve been asked this week:
Will you be including spellcheck/translate in Imprudence? Yes. Both those features (along with the right click context menu) will be in the next weekly release. You’ve spoken, we’ve listened, it’ll be in there
Does Imprudence have X/Y/Z feature? Chances are we do Imprudence is surprisingly rich in features. I recommend taking some time to explore around the UI and menus. You’ll probably be surprised by just what’s in there.
Imprudence rezzes slowly. What’s up with that? Unlike the SL viewer, Imprudence uses OpenJPEG to render textures instead of llkdu, which is a proprietary library we cannot legally distribute. There is a workaround if texture rezzing is causing slowness/stuttering for you, though: copy over llkdu from an installation of Second Life 1.23.5. This will make Imprudence rez textures exactly as the SL viewer would. It’s a problem we’re constantly working on.
I found a bug. When will it be fixed? It depends on the bug. Imprudence has two release cycles: the main “stable” release, and a weekly “experimental” release. We just released 1.3 RC2 yesterday and it’s chock-full of major bug fixes. If your bug isn’t fixed there, chances are it will be fixed in a weekly sometime soon.
I don’t like the font. Can I change it? You can, but I’d give the included font a chance, first. Getting used to a new font can be a little jarring, but once you do you’ll wonder how you lived without it. That being said, we know the included font has its own problems. We’re working on font selection for a future version of Imprudence. In the meantime, you can change the default font by copying the font files in the “fonts” folder in your default install, then opening fonts.xml file in skins/default/xui/en-us. Change the file listed under “SansSerif” from LiberationSans-Regular.ttf to the font name you copied and you’re good to go. Someone’s already done that for DejaVu in our forums.
I just don’t like Imprudence. That’s fine. Imprudence won’t ever work for everybody, but we really do try hard provide the best viewer experience we can. If something’s bothering you, or there’s a feature you think we should include/change, please let us know. We can’t do this without user feedback–that includes both the good and the bad. So long as you give us a fair shot, that’s all we can ask.
Can you trust us? I understand that the concept of Third-Party Viewers has taken a hit lately, but if you have any concerns about us I invite you to look over what we do to answer them. We’re fully opensource and transparent. Our source–including the source of the libraries we use–is posted on our website. At any time, you’re able to checkout and compile the latest source from our repository, or review it to see what we’re working on. Our meetings happen every Wednesday at noon PST on Hoagie on 3rd Rock Grid, with transcripts posted to the wiki afterward. We believe very strongly in opensource, which means the more eyeballs looking at what we do, the better. Being open and forthright is a policy we take very seriously.
We’re also quickly gearing into a more community support and feedback approach. Already, you can follow the latest news on Imprudence on twitter @ImpViewer and on plurk at http://plurk.com/imprudence. We’ve received some great feedback from these channels, as well as from our forums.
Finally, as for what we’re all about, improving the user experience has always been the central goal of Imprudence. It’s the reason we started the viewer, and why we continue to volunteer our time in developing it. I know you might have features you miss, but stick around, we’re working on it, trust me. I can’t wait to share all the features/improvements that will be coming out soon (for example, did you know you can mute group chat now? Totally true. Give it a try in RC2). And keep that feedback coming in the meantime! We really can’t do this without you guys