So far, the weeklies have been chugging along nicely. Your feedback on these test builds has been excellent. Keep it coming! The more bugs we hear about, the easier it is to fix ‘em. This week’s weekly contains fixes for some well-known issues:
- Allow AFK option moved from Advanced > Character> Character Tests to Preferences > General.
- Advanced > Character> Show Look At now shows names along with crosshairs. This has been a much-requested feature from Meerkat, and we’d love some feedback on whether you like it/hate it/just generally feel uneasy about it. To stop sending this information, set PrivateLookAtTarget to TRUE in the Debug Settings.
- Fixed the Infamous Wright Plaza Crash of Doom (aka the bad-textures-causing-crashes crash)! Many thanks to Nebadon and Warin on OSGrid, who found the repro for this, and Robin Cornelius for the fix.
- Fixed menu bar sometimes disappearing/appearing corrupt on login.
- Fix that should reduce the number of rainbow textures seen inworld.
- Fixed inability to move avatar when left-clicking on attachments.
- Fixed your own name being highlighted in Local Chat.
- Fixed texture alignment accidentally missing from last week’s weekly.
- Fixed grid manager not working if the loginuri doesn’t end in a slash (“/”).
- Fixed confusing “opacity” sliders in Preferences > Text Chat.
- Fixed bad indentations screwing up notification layouts.
- Fixed certain animations not playing on OpenSim (avatar appears to be standing instead of being animated).
- Create New Tattoo/Create New Alpha buttons don’t work in the appearance editor. Create them in your inventory instead.
- Sometimes an avatar needs a rebake in order to apply the new layers. If anyone’s able to reproduce this bug, please let us know.
- If you see corrupt (“rainbow”) or white textures on an avatar, ask the other person to rebake or clear your cache and relog. If that doesn’t fix the issue, more than likely the sim isn’t updating their appearance correctly.
- Teleporting might have issues on megaregions.
Please post any issues or feedback you have in the appropriate forum thread! Thanks!
Note on the mac release:
Whats different about this optional build? Well for starters this build uses the LLVM Clang compiler instead of GCC 4.0 like the normal viewer is built with. LLVM is an alternative to GCC which has been gaining in popularity over the years and has been available as a part of Xcode 3.2 which has a history of providing faster smaller binaries then GCC. More info can be found at http://llvm.org. Also, the viewer has been compiled with SSE4 enhancements for added oomf.
Do NOT use the LLVM/SSE4 version on an Intel Mac that doesn’t have SSE4 support. Most Intel Macs made in the last 3 years should have SSE4.1 or greater. If you’re unsure an easy way to find out is to download and run CPU-X from http://files.netkas.org/cpu-x.zip then look under the Instructions field. If you see SSE4.1 or SSE4.2 you’re golden!