August 27th, 2009 by Jacek Antonelli
Yesterday’s ImpDev meeting went quite well! We decided that the immediate goal for Imprudence is to catch up with the other third party viewers. The Meerkat and Emerald viewers in particular have made fantastic advances, and we’re eager to integrate those changes and features into Imprudence.
We’ll also be rebasing Imprudence to the SL 1.23 source (Imprudence 1.0 and 1.1 were based on SL 1.21). That should bring some improvement to texture loading speed (McCabe estimates a 25% improvement), as well as new features like default upload permissions. We’ll eventually integrate Snowglobe’s HTTP Textures, which should really speed up texture loading, but we would need to do it in a way that doesn’t break compatibility with OpenSim.
Those are the main highlights of the discussion, but we talked about quite a few other things, too! You can read the summary and full transcript on the wiki, if you are interested.
Next week’s meetup falls on September 1 — which just so happens to be Imprudence’s 1st birthday, too! It’s hard to believe that it has been so long since we launched Imprudence. Phew!
August 19th, 2009 by Jacek Antonelli
After a lot of distractions and procrastination, I’ve scheduled the weekly ImpDev Meetups to be every Tuesday at noon SLT. The first meetup will be next week, August 25.
- What: ImpDev (Imprudence Development) Meetups
- Who: Imprudence developers, and anyone else interested in following Imprudence’s progress
- Where: The Imprudent Alcove in Second Life
- When: Every Tuesday at Noon SLT (i.e. San Francisco time)
The meetups are meant for Imprudence developers to get together, socialize, talk about what we’ve been working on, and come up with plans and ideas for the future. The meetups will be pretty relaxed and informal, and I think will usually run for less than 30 minutes.
Unfortunately, there was no possible meeting time that would have been compatible with the schedules of everyone who responded, so I had to give priority to people who are already fairly active with Imprudence development. But even if you can’t attend the meetings, you can get involved through the mailing list and IRC channel, and of course through the forums. Transcripts for the meetups will be posted on the wiki, and I’ll also try to post summaries here on the blog.
August 15th, 2009 by Jacek Antonelli
McCabe and I have been pretty busy lately with RL things and work, and Imprudence development, sadly, slowed down a great deal as a result. But we’re working to get it moving again, and to get more people involved and active with Imprudence development. (I must confess to being personally rather neglectful about that in the past.)
To that end, I’ve set up a new mailing list and IRC channel for discussion of Imprudence Viewer development. “Development” means programming, design, artwork, and anything else related to improving the viewer.
- ImpDev Mailing List: Subscribe and view archives online. After you’ve subscribed, send email to impdev at lists.imprudenceviewer.org to post to the list.
- #imprudence IRC channel: Point your IRC client to the #imprudence channel on the freenode network (irc.freenode.net). Freenode also offers a decent web-based IRC client.
You don’t have to be working on Imprudence to listen or participate in either the mailing list or IRC channel. Anyone who is interested in following Imprudence’s development is very welcome to join.
Also, as I mentioned last time, we’ll (probably) be setting up a weekly or biweekly in-world meetup to hang out and chat with other developers and people interested in following Imprudence’s development.
I’m planning to sit down tonight and try to find a time that will work best for the people who have expressed interest. Scheduling is difficult, though, especially for a global audience, so we’ll see how it works out. I’ll post about that soon.