Greetings and happy new year, everyone! I’ve been a bit quiet around here lately — a series of computer hardware failures stole three weeks of Imprudence development time from me, starting right after we released 1.0.0. Phooey! But my computer is all better now, so it’s back to work for me.
Happily, McCabe has been marching along during that time, and as you can see from his latest post, sound (and even video!) is now working great on Windows! Even with my lost time, I think we should still be able to have an RC ready before the end of January.
The biggest problem now, though, is that we have no Mac developer! Sound isn’t functional on Mac — and worse, no progress is being made. We’ve simply got no one who can work on it.
Wherever possible, we try to have the same features available on all platforms. As a Linux user for many years, I know how it feels to be excluded because of your choice of operating system, and I’m not keen to put anyone else in that position. But it wouldn’t be right to hold back the other platforms indefinitely, waiting for help that may never come — we’d have to move forward, with the Mac version remaining silent.
But I hope it won’t come to that. I hope that someone with experience writing, compiling, linking, and debugging C++ programs on a Mac will step up soon and help their fellow Mac users out.