Progress Update (November 7)

Ah, how time slips out of one’s hands like a greased-up baby hippopotamus.

Since I last wrote, we’ve been continuing our work to establish the project and prepare the first version of Imprudence for release:

  • Wiki. We’ve set up a project wiki. Excitement abounds! It’s not quite as voluminous as Wikipedia, but there’s some neat stuff there already.
  • Compile instructions. We’ve spent a good deal of effort creating accurate and up-to-date instructions for compiling Imprudence from source on Linux, Mac, and Windows. The information there documents the processes we’re using ourselves. (Note: Precompiled binary versions will be available at release time; you won’t need to compile anything. But you could if you wanted!)
  • Nightly source snapshots. Of course, compile instructions would be useless if there wasn’t something for you to compile! We’ve set up an automated script to generate a nightly ZIP file of the latest Imprudence source, for those of you not comfortable downloading the source with Git.
  • Feature freeze. This is old news, but it’s worth mentioning here: the viewer code for Imprudence version 1 is in “feature freeze”. That means no new features are being added to this version; the only code changes to this version will be bug fixes and improving the compile/package process. (But naturally, there is already feature work going on for the next release after that!)
  • Mac version nearly ready. Eloise Pasteur and Rheta Shan have both graciously volunteered to compile Imprudence for Mac. I’ve been working with them to get them both set up with solid compile environment, and it has paid off: Imprudence has been successfully compiled and run on Mac. We are now working on the packaging process to get that stuffed into a .DMG for downloading.
  • Windows and Linux versions, too. Mac isn’t the only platform making good progress. McCabe is hard at work establishing the process for creating the Windows installer, and I’m checking over the Linux package.

If all goes according to our sinister plan, we’re looking at having release candidates available within the next week or two. Fingers, toes, and tentacles crossed!

1 Response to “Progress Update (November 7)”

  1. Nightflower

    I just wanted to say how excited I am about this project. I met my friend Rheta during Dusan’s contest, and looking at her UI and then all the other incredible entries, all I could think was SOMEONE MUST ACTUALLY MAKE THIS HAPPEN! I applaud your efforts, and believe that the drive behind them is a perfect picture of all that is most exciting about SL.

    Please, if a non-technical, mac using, blogger chickie like me can be of help in any way, please tell me. Thank you so much.