Kokua Releases 6.1.0.45240 (NORLV) and 45241 (RLV/FTRLV)

With this release you get three for the price of two! More on that in a moment, first the normal change history information.

These releases are based on LL Viewer 6.1.0 ( http://wiki.secondlife.com/wiki/Release_Notes/Second_Life_Release/6.1.0.524670 ). There is very little new in here for end users – the main change is the introduction of an alternative crash reporting system. Although we are remaining with the current system this has entailed inheriting substantial changes to the build environment from LL and required us to spend a considerable amount of time getting the Linux64 build to complete successfully since that’s not supported at all by LL.

RLV has been updated to 2.9.26.1 ( http://realrestraint.blogspot.com/2019/03/rlv-29261.html ). Once again there is very little in here for Kokua users – most of the changes are already present. However, we have taken in the new keyboard shortcuts.

Now for the Kokua-generated changes:-

  • Both: Various improvements to Linux 64 building (as well as the remedial work mentioned above)
  • Both: the online/offline notification in chat would get confused if “is ” formed part of the avatar’s name
  • Both: Some land parcels have a null name which was upsetting the world map feature where the parcel name is displayed (after a brief pause while the information is fetched). This was causing the whole annotation for the parcel to disappear. Such parcels will now appear as “(unnamed parcel)”
  • RLV: @camavdist wasn’t working
  • RLV: Touch ability wasn’t being correctly updated in right-click menus

Finally, why three for the price of two?

With this release we are issuing a third installer named FTRLV (Full Time RLV). As the name suggests, this version lacks the ability to disable RLV and is more in line with Marine’s current policy (as of version 2.9.23.1+). This version differs from our normal RLV version in these ways:-

  • RLV is always on. The RestrainedLove debug setting is ignored
  • The RLV blacklist is always treated as being empty
  • The login blinding effect is always active, the debug setting that usually controls it is ignored
  • The Advanced Menu item to enable/disable RLV is faded out and unusable
  • OOC handling becomes more similar to Marine’s RLV. It can be routed to normal chat or to redirected chat processors (the default) depending on the debug setting KokuaRLVOOCChatIsRedirected. If this is set to False, OOC chat will go to normal chat and will always be squashed to “…” (ie this gives people who really don’t want OOC a way to always have it prevented)
  • The RLV area of the Preferences/Kokua/General panel is blanked
  • The Help>About Kokua information will show FTRLV rather than RLV (although the easiest way to quickly distinguish between RLV/FTRLV is look in the Advanced Menu or the Preferences/General/Kokua panel

Kokua Release RLV 6.0.1.44856 and NORLV 6.0.1.44855

Both: Fix one very specific crash-during-TP scenario

Both: Internal changes to enable crash dump creation in release builds

Both: Correct a mime mapping for Linux

Both: Show Media Popups now defaults to On.

Both on Linux: Now uses Dullahan instead of CEF

Both on Linux: Installer tweaks

RLV: All RLV 2.9.26.0 changes (see http://realrestraint.blogspot.com/2019/02/rlv-2926.html )

Always-on RLV: We are considering producing an always-on version akin to Marine’s versions since 2.9.23.1+. If you would like to see it please vote or add a comment on: https://sourceforge.net/p/team-purple/kokua/tickets/551/

Kokua Releases 6.0.1.44731 (RLV) and 6.0.1.44735 (NORLV)

These versions bring a considerable number of behaviour improvements as well as updating to RLV 2.9.25.4 (see: http://realrestraint.blogspot.com/2019/02/rlv-29254.html but please read the notes below carefully – not all changes have been replicated to Kokua this time)

Both: The maximum for the texture memory slider (Preferences/Graphics/Advanced) is now set dynamically to 512MB, 1 GB or 2GB depending on the available graphics memory. The value will be at most 50% of the system’s graphics card memory. NORLV was previously fixed at 512MB maximum while RLV was previously fixed at 2GB however going much over about 2/3rd of the maximum in RLV would result in texture thrashing where textures appear to continually go in and out of focus – in fact they are continually falling out of the cache and having to be reloaded. The new code avoids this and is by Ansariel and Tonya of Firestorm.

Both: If the viewer is minimised the icon no longer flashes when someone starts and stops typing an IM (or is typing a long message quite slowly with pauses) due to the distracting effect of this. As Marine notes, should there be adverse feedback about this change it will be made optional with the original behaviour as the default.

Both: The script editing window now uses a larger font by default which, along with other changes, means it’s now possible to reliably position the cursor when working near the end of long lines. The font and its size can be selected in Preferences/Kokua/Scripts. Original change from Firestorm by Ansariel.

Both: Clean up some formatting and layout errors in the pie menus along with ensuring that More.. is always the bottom item when it is present.

Both on Linux: gstreamer010 is no longer included

Both: The Edit floater is now a little taller to resolve some overlapping that occurred on the Textures tab when Specular Shine was selected.

Both on Mac: Window title code from Firestom by Tonya, Cinder Roxley et al.

Both: Tex (Texture) Refresh was missing on the pie menu for other avatar’s attachments.

Both: Bring in Exodus’ group chat mute features from Firestorm. Muting can be applied/lifted from a group’s information page. There is an optional notification in chat which is off by default and may be enabled in Preferences/Kokua/Chat.

Both: Right clicking in Mouselook will now trigger a menu if enabled on the Move panel in Preferences. For those who previously used this as a way to sit on an object sitting is possible through the menu instead (or you can turn the menus off and return to the previous behaviour).

Both: Fix some more errors discovered in the XML files that define the skin and menus.

Both: Avatar Health is added under the Me or Edit menus grouping together a number of features designed to help with avatar appearence issues. Some of these were already present elsewhere in the viewer menus with the remainder being newly added. Original by various authors in Firestorm.

Both: After teleporting there is currently a server bug where neighbouring regions will send spurious attachment detach requests. This results in a situation where the attachment claims to be detached within the viewer but will probably reappear on the next region change and is still live (eg it is counted in the avatar’s script totals, it will respond to chat messages etc). This version brings in a fix from Henri Beauchamp in Cool Viewer which stops this happening. The fix, along with the previously added generic Firestorm protection for attachments right after a teleport can be disabled on the Kokua/Preferences/Tweaks (previously Inventory) tab. The text alongside these switches clarifies that we currently recommend this is enabled along with the other tweaks already present. Thanks to Henri for permission to include this code. The Kokua version is adapted somewhat to fit in with our existing code.

Both: The log files written by Kokua on each run are currently getting cluttered with messages related to the forthcoming introduction of EEP (Environment Enhancement Project) since server code is beginning to support it but Kokua does not yet incorporate matching code. Kokua now checks for EEP-related log messages and reduces their priority and quantity to avoid an impact on performance.

Both on Windows & Mac: OpenJPEG updated to 1.5.1 (version courtesy of NickD/Firestorm)

Both: Put in an explanatory message from Firestorm when the viewer has to exit after failing to connect to the new region during a teleport

Both: Imported some Firestorm fixes around imposter rendering which should avoid a crash-after-teleport scenario.

NORLV: The warn-once-on-RLV-command feature was actually warning more than once due to a logic error in its coding.

RLV: Updated to RLV 2.9.25.4, however not all of Marine’s changes have been adopted since some have adverse effects on Kokua performance or were already present. See the detailed notes below.

RLV: Until this version the RESTRAINEDLOVEDEBUG debug setting performed the dual purpose of enabling the ‘executes command/fails command’ feedback in the nearby conversations floater and enabling RLV-related output to the viewer’s log file. Since writing to the log file has a small but noticable performance impact this is now split into two controls with new control RESTRAINEDLOVELOGGING taking over control of the viewer log file aspects. Note that this is only in Kokua, not in RLV 2.9.25.4 from Marine, although it will appear in a future version.

RLV: Marine’s changes to rebake appearence after teleport and refresh attachments as apart of a rebake are NOT included in this version since we found in testing that they interfered with Kokua’s other code improvements around teleports and outfit management.

RLV: Marine’s change returning the Maximum Attachment Request Lifetime to 30 seconds is already present in Kokua – we also found that 30 seconds is something of a magic value where the rest of the code is concerned.

RLV: Alpha surfaces on other avatars’ rigged attachments will not be rendered if they are beyond a vision restriction.

RLV: The RLV floaters (RLV Commands, Console, Status and Worn) have had an optimisation session aimed at reducing their load on the viewer whilst not displayed on screen. Thanks to Marine for some of the optimisation ideas now included in the code.

RLV: We have had some requests to do a RLV-always-on version like Marine’s current RLV versions. Kokua is usually all about choice so keeping RLV switchable is in keeping with our philosophy (and indeed we allow other aspects of those always-on changes to be user-selected too). Creating a third Kokua variant may be the answer however it involves both significant ongoing work with three streams to keep updated rather than two plus around an hour extra every time we go through a release cycle. We are interested in hearing feedback on this one to see if the demand is there – if you want it add a vote or comment to this issue: https://sourceforge.net/p/team-purple/kokua/tickets/551/

Kokua Releases 6.0.1.44647 (RLV) and 6.0.1.44648 (NORLV)

New in RLV version

The RLV version is updated to Marine’s RLV 2.9.25.3 see http://realrestraint.blogspot.com/2019/01/rlv-29253.html

In addition to direct modification of the debug setting as described by Marine we have added an option in Preferences for the new feature controlling whether to render rigged mesh attachments in mouselook when they are attached to one of the head attachment points (bear in mind that there’s no actual relationship with rigged mesh between where something is attached and where it appears on the avatar – the latter is a fixed property of the rigged mesh).

This appears on the Kokua/General section of the Preferences window, as shown below.

New in Non-RLV version

The non-RLV version gets a new feature designed to reduce the amount of chat spam generated by any RLV items when used with the non-RLV version. The new feature, which is turned on by default, will issue a message once in local chat privately to the wearer and then future RLV commands will be silently discarded until either the next login or the option is disabled and re-enabled.

The image below shows how this appears in the conversations window.

The control for this appears in the Kokua/Chat section of Preferences as shown below:-

At present, there are no plans to implement this within the RLV version for when RLV is turned off (generally, I feel it’s better to see the RLV chat in that situation since the usual reason for a RLV viewer user to turn off RLV is to perform some kind of troubleshooting and thus seeing the commands is probably beneficial). However, if it’s requested we’ll implement it on RLV too (although it will probably be off by default rather than on by default as it is in the non-RLV version).

New in both versions

  • Implement Ansariel’s experimental FIRE-12004 fix from Firestorm which may help with preventing attachments going missing after teleport. If any adverse experiences occur the fix can be disabled by changing debug setting FSExperimentalLostAttachmentsFix to False.
  • Various World Map improvements (also mostly by Ansariel) including speed-ups, alphabetical sorting of friends, alphabetical sorting of landmarks, hiding duplicate landmarks and the display of the parcel name (instead of just the region name) when a location is clicked within the map area. There will always be a slight delay between clicking the world map and the parcel name being displayed because the viewer has to communicate with the server to get the parcel details.

RLV 2.9.25.1 Hotfix / Kokua 6.0.1.44619

Marine Kelley has just released RLV 2.9.25.1 to fix a bug introduced in RLV 2.9.25.0

Kokua 6.0.1.44619 incorporates this hotfix and is otherwise identical to the previous release, described here: http://blog.kokuaviewer.org/2019/01/26/kokua-rlv-6-0-1-44610-norlv-6-0-1-44611/

 

Kokua RLV 6.0.1.44610 / NORLV 6.0.1.44611

The RLV version of Kokua is updated to Marine’s RLV 2.9.25.0. For details see: http://realrestraint.blogspot.com/2019/01/rlv-2925.html

In addition we have taken advantage of the lull between LL releases to do quite a bit of internal tidying up. Here are the highlights:-

  • New command ‘Reload My Outfit’ available in the own-avatar right click menu. This can be used to resolve clouded logins by manually forcing another attempt to wear the default outfit. Effectively what it does is adding the current outfit onto itself.
  • Internal changes to make the performance statistics code more efficient
  • Reviewed and improved initial login, inventory handling and outfit wearing by bringing over various improvements from Firestorm (by Beq, Nicky, Ansariel, Kitty and others)
  • Firestorm’s ‘Wear Items’ command is now available by right click on an inventory folder that contains some wearable items – this wears the folder contents without adding it to the current outfit
  • Switch to using Linux GCC V7 from V5 for compilation
  • Fix a number of errors in the XML configuration files for menus and floaters. This reduces the number of entries written to the log files and provides a small performance benefit
  • Reinstate the entry in the Help menu that opens the Kokua inworld Group (note: this is for user-to-user assistance – raise a ticket in Sourceforge at https://sourceforge.net/p/team-purple/kokua/tickets/ to be sure a Kokua Developer sees it)
  • Remove menu entry for Disable Build Constraints (no longer supported by Second Life servers)
  • Remove menu entry for Texture Memory Stats (there was no code behind this menu entry, so it would always do nothing)
  • Remove menu entry for Toggle PG (again, this was left behind after the code was removed)

Kokua 6.0.1.44454 – RLV OOC chat handling fixed

This release of Kokua restores the OOC (Out Of Character) message functionality that was broken in 6.0.1.44374 following the RLV 2.9.24.1 merge.

We have chosen to implement this in a way which not only supports the new behaviour of RLV 2.9.24.1 where OOC chat is routed to objects that are receiving redirected chat but can also support the traditional style of OOC chat where the viewer routes it directly to local chat itself.

The switches to control this are located on Kokua/General in the Preferences window.

The first switch “Allow OOC chat using (( )) (Needs restart)” must be turned on to permit OOC chat. If this is turned off any OOC chat will appear as … in local chat even if no other chat restrictions are in effect.

When OOC chat is allowed by the first switch the second switch called “Send OOC chat to redirected chat rather than local chat” comes into play. When turned on Kokua will follow the RLV 2.9.24.1 behaviour of routing OOC chat to redirected chat handlers and it will not appear in local chat. When the setting is off the original behaviour applies instead with the OOC chat appearing in local chat only and not being sent to redirected chat handlers.

This behaviour is slightly different to RLV 2.9.24.1 itself. There OOC chat now always goes to redirected chat handlers and it cannot be disabled in the viewer – it’s up to the receiving objects/scripts what to do with it. With Kokua there is still a master switch in the viewer which can enable or disable OOC chat along with the secondary switch that controls its routing.

Our apologies for the problem – this was a classic case of not thinking about a one line change deeply enough whilst merging RLV 2.9.24.1 with Kokua.

OOC chat with (( )) not working with Kokua RLV 6.0.1.44374

Mea culpa. When Marine decided to follow the ‘hardcore’ approach by disabling certain features (see http://realrestraint.blogspot.com/2018/06/hardcore-rlv.html ) we took the usual Kokua approach of putting in switches to allow the features that weren’t already switchable to become user controlled. This included continuing to support OOC chat with (( )) and a new preferences option to change it.

In RLV 2.9.24.1 / Kokua RLV 6.0.1.44374 there is this change (see http://realrestraint.blogspot.com/2018/12/rlv-29241.html ) :-

– fixed : Treat OOC chat messages — those with “((” and “))” — like any other chat messages (they used to go through any RLV restriction, then were always blocked even without any restriction at all). This is the fix you will need for RR v1.31 once it’s out.

As usual, we adopted this change. However, what only just became clear is that this change breaks the OOC chat processing logic. That’s not an issue for Marine’s viewer itself which no longer allows OOC chat to be turned on, but it’s a problem for Kokua.

The problem is that this change sends the OOC chat down the same processing as redirected chat and prevented it from getting added to local chat.

If having a working OOC chat facility is vital you can revert to Kokua 6.0.0.44291 or 6.0.0.44301 which is still available from https://sourceforge.net/projects/kokua.team-purple.p/files/Kokua-SL/

I’ve got a fix lined up which both satisfies Marine’s requirement for (( )) chat to get sent to channels and also continues to send it to open chat whilst OOC chat is enabled. This will be in our next RLV build.

Kokua Release 6.0.1.44374 (RLV) and 6.0.1.44375 (NORLV)

This release includes LL Viewer 6.0.1. Details: http://wiki.secondlife.com/wiki/Release_Notes/Second_Life_Release/6.0.1.522263

The RLV version also includes RLV 2.9.24.1. Details: http://realrestraint.blogspot.com/2018/12/rlv-29241.html

Note that the fast-sun bug mentioned is not fully fixed in this version.

This version also introduces a revised menu structure for the login and viewer main menus which is much closer to the current LL design. If you wish to use the new menu structure go to the Advanced Menu and turn off ‘Classic Kokua Menus’. The viewer must be restarted to apply the change.

If you want to know where commands have moved to in the revised menu structure see: http://blog.kokuaviewer.org/2018/12/09/advance-warning-main-menu-changes-coming/

Advance Warning : Main menu changes coming

Kokua’s main menu currently begins with the rather outdated File/Edit/View menu headings before getting into the section that’s common with other viewers with Build followed by some Kokua additions and finishing with Help plus Advanced and Develop if they have been enabled.

In a future version we’ll reorganise the menu to replace File/Edit/View with the current Me/Communicate to be found in the LL viewer and rearrange the items under those menus to their current positions in the LL viewer. Kokua-specific items will go to an appropriate location close to similar items in the menu structure.

Change like this inevitably causes some upheaval as people get used to it, however we hope that the benefits of more closely following the menu structure of the LL viewer will make life easier for everyone in the longer term.

UPDATE: Here is a detailed description of the planned changes.

Login menu: File and Edit combined under Me.

Viewer menu: File, Edit and View menus removed and replaced by Me and Communicate. The new location (which in some cases is currently a duplicate location) is shown in the table below

If anyone would like something at a higher/more accessible level please raise a ticket in the Kokua issue tracker, giving it the title New Menu Layout. I’m already thinking of duplicating Highighting and visibility under World.

 

FILE MENU COMMANDS/SUBMENUS NEW LOCATION
Upload Build
Close Window Commands
Close All Windows Commands
Snapshot World
Snapshot to Disk World
Quit Me

 

EDIT MENU COMMANDS/SUBMENUS NEW LOCATION
Search World
Account Dashboard Me
Buy L$ Me
My Profile Me
Rebake Textures Commands
Appearance Me
My Gestures Communicate
Communication My Voice is Communicate>Voice Morphing>Preview, the Status commands are in Me
Friends Communicate
Groups Communicate
Preferences Me

 

VIEW MENU COMMANDS/SUBMENUS NEW LOCATION
Mouselook Commands
Joystick Flycam Commands
Reset View Commands
Look at Last Chatter Commands
Toolbar buttons Me
Hide All Controls Me
Show Hud Attachments Me
Buy L$ Me
Merchant Outbox (Removed – obsolete)
Marketplace Listings Me
Money Tracker Me
Conversations Communicate
Facebook Communicate
Twitter Communicate
Flickr Communicate
Nearby Chatter Commands
Choose an avatar Me
Inventory Me
Places Me
Experiences Me
Picks Me
Camera Controls Me
Movement Controls Me (as Walk/Run/Fly in the Movement submenu)
Restart all Animations Me
Refresh visibility of objects Me
Movement Me
Status Me
Statistics Bar Me
Zoom Level Commands
Highlighting and visibility Advanced
Show Advanced Menu Commands